Equipment & Itemssource backed6 minute read

Bow

Bow is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2456
Defined attributes
5
TFS loot sources
8
Official loot mentions
2
Source profile
TFS 1.6

Bow in the hands of a player

Bow may occupy a single square in a backpack, but its source identity is wider: item ID 2456, 1 XML definition, and 5 declared attribute families.

Bow carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Poacher is the clearest configured acquisition lead for Bow in this profile, with a base roll of 14.90% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bow identity and identifiers

Bow appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bow source variants
Item ID or rangeArticleVariant attributes
2456aWeight: 31.00 oz (3100 source units); Weapon Type: distance; Slot Type: two-handed; Ammo Type: arrow; Range: 6

Attributes and mechanical meaning

Bow is classified here as weapons from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bow normalized attributes
AttributeSource valueCoverage
Ammo TypearrowDefined on 1 source entry
Range6Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypedistanceDefined on 1 source entry
Weight31.00 oz (3100 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Bow is referenced by 8 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bow monster loot references
MonsterBase chanceMaximum countSource units
Poacher14.90%114901/100,000
Hero13.01%113005/100,000
Arthom The Hunter6.45%16452/100,000
Hunter5.77%15770/100,000
Orc Marauder5.21%15210/100,000
Elf Scout4.00%14000/100,000
Firestarter4.00%14000/100,000
Salamander0.739%1739/100,000
Bow current official loot mentions
CreatureEvidenceDrop chance
HeroNamed by the official creature libraryNo probability published
PoacherNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Bow against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bow into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bow behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

bowTFS 1.6Weapons