At a glance
Quick facts
- Health
- 2,600
- Experience
- 2,000
- Speed
- 280
- Race
- blood
- Attacks
- 2
- Loot entries
- 28
- Bestiary class
- Human
- Reference profile
- TFS 1.6
- Official profile observed
- 2026-08-02
Reading the Glooth Bandit encounter
A bestiary number becomes meaningful only when it changes a decision. Glooth Bandit brings 2,600 health, 2,000 base experience, 2 configured attack entries and a largest raw XML bound of 200, and no single movement flag that tells the whole encounter story.
Glooth Bandit's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Ice, Energy, Death, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
Item 2148 has the strongest configured loot roll on Glooth Bandit's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Glooth Bandit statistics and identity
Glooth Bandit is defined with 2,600 maximum health, 2,000 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,600 hitpoints and 2,000, so differences remain visible instead of being silently merged.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 2,600 | Configured health pool |
| Base experience | 2,000 | Award before external multipliers |
| Speed | 280 | Engine movement-speed input |
| Race | blood | Corpse and effect classification |
| Race ID | 1119 | Bestiary or protocol reference when present |
| Maximum configured attack bound | 200 | Largest absolute XML min/max value; not a guaranteed final hit |
| Official-library hitpoints | 2,600 | Current official profile |
| Official-library experience | 2,000 | Current official profile |
Behavior, targeting, and movement
Glooth Bandit is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Ice, Energy, Death, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | No |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | Yes |
| Targetdistance | Yes |
| Staticattack | 90 |
| Runonhealth | No |
Attack cycle and combat pressure
Glooth Bandit has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-0 | Adjacent or script-defined | No extra XML effect attribute |
| Physical | 20% per 2 seconds | 0-200 | 7 | Shoot Effect: arrow |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 23 | Base defense profile |
| Fire | -5% | Vulnerability |
| Ice | 10% | Resistance |
| Energy | 20% | Resistance |
| Death | 20% | Resistance |
| Physical | 15% | Resistance |
| Poison | Immune | Condition or damage immunity |
| Paralyze | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
| Death | Strong | Current official library category; no percentage published |
| Energy | Strong | Current official library category; no percentage published |
| Ice | Strong | Current official library category; no percentage published |
| Physical | Strong | Current official library category; no percentage published |
| Fire | Weak | Current official library category; no percentage published |
| Earth | Immune | Current official library category |
Complete configured loot table
Glooth Bandit contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| Item 3962 | 3962 | 0.800% | 1 |
| Item 23554 | 23554 | 0.990% | 1 |
| Item 23551 | 23551 | 1.03% | 1 |
| Item 23574 | 23574 | 5.07% | 1 |
| Item 23550 | 23550 | 1.00% | 1 |
| Item 23535 | 23535 | 0.580% | 1 |
| Item 24183 | 24183 | 3.01% | 1 |
| Item 23549 | 23549 | 1.00% | 1 |
| Item 23514 | 23514 | 2.47% | 1 |
| Item 23529 | 23529 | 1.01% | 1 |
| Item 23517 | 23517 | 2.60% | 1 |
| Item 2148 | 2148 | 100.00% | 100 |
| Item 7591 | 7591 | 8.09% | 1 |
| Item 7590 | 7590 | 7.40% | 2 |
| Item 8472 | 8472 | 3.48% | 1 |
| Item 2155 | 2155 | 0.160% | 1 |
| Item 2152 | 2152 | 60.05% | 3 |
| Item 23536 | 23536 | 0.730% | 1 |
| Item 2436 | 2436 | 0.420% | 1 |
| Item 2149 | 2149 | 2.04% | 2 |
| Item 9970 | 9970 | 2.53% | 2 |
| Item 24185 | 24185 | 8.01% | 1 |
| Item 7886 | 7886 | 0.490% | 1 |
| Item 7903 | 7903 | 0.600% | 1 |
| Item 7885 | 7885 | 0.480% | 1 |
| Item 7884 | 7884 | 0.600% | 1 |
| Item 8473 | 8473 | 3.44% | 1 |
| Item 2454 | 2454 | 0.100% | 1 |
| Item | Official evidence | Probability |
|---|---|---|
| gold coins | Named loot | No exact chance published |
| platinum coins | Named loot | No exact chance published |
Hunting plan and server verification
A safe hunting recommendation for Glooth Bandit must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
