Bestiary & Monsterssource backed10 minute read

Glooth Bandit

Glooth Bandit is a TFS 1.6 creature profile with 2,600 health, 2,000 experience, 2 configured attacks, and 28 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,600
Experience
2,000
Speed
280
Race
blood
Attacks
2
Loot entries
28
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Glooth Bandit encounter

A bestiary number becomes meaningful only when it changes a decision. Glooth Bandit brings 2,600 health, 2,000 base experience, 2 configured attack entries and a largest raw XML bound of 200, and no single movement flag that tells the whole encounter story.

Glooth Bandit's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Ice, Energy, Death, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Glooth Bandit's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Glooth Bandit statistics and identity

Glooth Bandit is defined with 2,600 maximum health, 2,000 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,600 hitpoints and 2,000, so differences remain visible instead of being silently merged.

Glooth Bandit core statistics
StatisticValueInterpretation
Maximum health2,600Configured health pool
Base experience2,000Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1119Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,600Current official profile
Official-library experience2,000Current official profile

Behavior, targeting, and movement

Glooth Bandit is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Ice, Energy, Death, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Glooth Bandit behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Glooth Bandit has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Glooth Bandit configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-2007Shoot Effect: arrow

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Glooth Bandit defensive profile
Defense layerValueMeaning
Armor23Base defense profile
Fire-5%Vulnerability
Ice10%Resistance
Energy20%Resistance
Death20%Resistance
Physical15%Resistance
PoisonImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Glooth Bandit contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Glooth Bandit loot
ItemItem IDBase chanceMaximum count
Item 396239620.800%1
Item 23554235540.990%1
Item 23551235511.03%1
Item 23574235745.07%1
Item 23550235501.00%1
Item 23535235350.580%1
Item 24183241833.01%1
Item 23549235491.00%1
Item 23514235142.47%1
Item 23529235291.01%1
Item 23517235172.60%1
Item 21482148100.00%100
Item 759175918.09%1
Item 759075907.40%2
Item 847284723.48%1
Item 215521550.160%1
Item 2152215260.05%3
Item 23536235360.730%1
Item 243624360.420%1
Item 214921492.04%2
Item 997099702.53%2
Item 24185241858.01%1
Item 788678860.490%1
Item 790379030.600%1
Item 788578850.480%1
Item 788478840.600%1
Item 847384733.44%1
Item 245424540.100%1
Glooth Bandit current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Glooth Bandit must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Glooth BanditHumanblood