Bestiary & Monsterssource backed9 minute read

Goldhanded Cultist

Goldhanded Cultist is a TFS 1.6 creature profile with 3,000 health, 2,000 experience, 4 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,000
Experience
2,000
Speed
300
Race
Not defined
Attacks
4
Loot entries
10
Bestiary class
Human
Reference profile
TFS 1.6

Reading the Goldhanded Cultist encounter

Before a player meets Goldhanded Cultist on the map, the source profile already sketches the encounter: 3,000 health, 2,000 experience, 4 configured attack entries and a largest raw XML bound of 250, and no single movement flag that tells the whole encounter story.

Goldhanded Cultist's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Goldhanded Cultist's TFS table at 50.13%, with up to 250 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Goldhanded Cultist statistics and identity

Goldhanded Cultist is defined with 3,000 maximum health, 2,000 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Goldhanded Cultist core statistics
StatisticValueInterpretation
Maximum health3,000Configured health pool
Base experience2,000Award before external multipliers
Speed300Engine movement-speed input
RaceNot definedCorpse and effect classification
Race ID1481Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Goldhanded Cultist behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonNo

Attack cycle and combat pressure

Goldhanded Cultist has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Goldhanded Cultist configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 3 seconds0-1505Area Effect: redspark
Manadrain10% per 3 seconds0-200Adjacent or script-definedArea Effect: bluebubble
Lifedrain15% per 1 seconds0-2505Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Goldhanded Cultist defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy17%Resistance
Fire10%Resistance
Ice15%Resistance
Death15%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Goldhanded Cultist contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Goldhanded Cultist loot
ItemItem IDBase chanceMaximum count
gold coin214850.13%250
golden brush2834522.64%1
tiger eye2761716.39%1
opal2485010.58%1
yellow gem21545.55%1
green gem21554.86%1
golden backpack20042.95%1
golden bag19972.86%1
gold ingot99711.47%1
platinum coin21520.781%10

Hunting plan and server verification

A safe hunting recommendation for Goldhanded Cultist must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Goldhanded CultistHumanTibia monsters