Bestiary & Monsterssource backed9 minute read

Glooth Blob

Glooth Blob is a TFS 1.6 creature profile with 750 health, 700 experience, 4 configured attacks, and 8 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
750
Experience
700
Speed
160
Race
venom
Attacks
4
Loot entries
8
Bestiary class
Slime
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Glooth Blob encounter

On paper, Glooth Blob is 750 health and 700 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 480, 1 summon rule entry, and the terrain around the spawn.

Glooth Blob's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Glooth Blob's TFS table at 100.00%, with up to 70 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Glooth Blob statistics and identity

Glooth Blob is defined with 750 maximum health, 700 base experience, and speed 160 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 750 hitpoints and 700, so differences remain visible instead of being silently merged.

Glooth Blob core statistics
StatisticValueInterpretation
Maximum health750Configured health pool
Base experience700Award before external multipliers
Speed160Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1054Bestiary or protocol reference when present
Maximum configured attack bound480Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints750Current official profile
Official-library experience700Current official profile

Behavior, targeting, and movement

Glooth Blob is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Glooth Blob behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
Glooth Blob summon rules
SummonChanceIntervalLimit
Glooth Blob6%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Glooth Blob has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Glooth Blob configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Poisoncondition13% per 2 seconds400-4804Area Effect: poison
Poison11% per 2 seconds85-1803Area Effect: greenbubble; Shoot Effect: envenomedarrow
Poison10% per 2 seconds60-1057Area Effect: poison; Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Glooth Blob defensive profile
Defense layerValueMeaning
Armor11Base defense profile
Fire-10%Vulnerability
Ice20%Resistance
Energy-10%Vulnerability
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Glooth Blob contains 8 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Glooth Blob loot
ItemItem IDBase chanceMaximum count
Item 21482148100.00%70
Item 235532355315.41%1
Item 214621463.31%2
Item 997099703.42%2
Item 23554235540.400%1
Item 23550235500.510%1
Item 23549235490.580%1
Item 23551235510.560%1
Glooth Blob current official named loot
ItemOfficial evidenceProbability
globs of gloothNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Glooth Blob must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Glooth BlobSlimevenom