Bestiary & Monsterssource backed9 minute read

Ancient Scarab

Ancient Scarab is a TFS 1.6 creature profile with 1,000 health, 720 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
720
Speed
218
Race
venom
Attacks
4
Loot entries
15
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ancient Scarab encounter

On paper, Ancient Scarab is 1,000 health and 720 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 520, 1 summon rule entry, and the terrain around the spawn.

Ancient Scarab's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Ice, while Energy and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ancient Scarab's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ancient Scarab statistics and identity

Ancient Scarab is defined with 1,000 maximum health, 720 base experience, and speed 218 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 720, so differences remain visible instead of being silently merged.

Ancient Scarab core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience720Award before external multipliers
Speed218Engine movement-speed input
RacevenomCorpse and effect classification
Race ID79Bestiary or protocol reference when present
Maximum configured attack bound520Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience720Current official profile

Behavior, targeting, and movement

Ancient Scarab is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Ice in this profile. Positive element modifiers reduce incoming Energy, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ancient Scarab behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
Ancient Scarab summon rules
SummonChanceIntervalLimit
Larva10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Ancient Scarab has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ancient Scarab configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-210Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds15-1457Shoot Effect: poison; Area Effect: poison
Speed15% per 2 seconds0-07Shoot Effect: poison; Area Effect: poison
Poisoncondition30% per 2 seconds440-5205Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ancient Scarab defensive profile
Defense layerValueMeaning
Armor36Base defense profile
Energy20%Resistance
Physical10%Resistance
Fire-20%Vulnerability
Ice-5%Vulnerability
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Ancient Scarab contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ancient Scarab loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%87
Item 2162216210.30%1
scarab coinScript-defined8.10%2
scarab pincersScript-defined7.14%1
small emeraldScript-defined6.00%3
small amethystScript-defined6.00%4
plate armorScript-defined5.00%1
scarab amuletScript-defined3.51%1
Item 214221422.67%1
strong health potionScript-defined1.66%1
springsprout rodScript-defined1.00%1
scarab shieldScript-defined0.500%1
terra hoodScript-defined0.400%1
daramian waraxeScript-defined0.300%1
Ancient Scarab current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
magic light wandsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ancient Scarab must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ancient ScarabVerminvenom