Bestiary & Monsterssource backed9 minute read

Omnivora

Omnivora is a TFS 1.6 creature profile with 1,200 health, 750 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,200
Experience
750
Speed
210
Race
venom
Attacks
4
Loot entries
15
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Omnivora encounter

Before a player meets Omnivora on the map, the source profile already sketches the encounter: 1,200 health, 750 experience, 4 configured attack entries and a largest raw XML bound of 150, and no single movement flag that tells the whole encounter story.

Omnivora's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Earth, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Omnivora's TFS table at 100.00%, with up to 145 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Omnivora statistics and identity

Omnivora is defined with 1,200 maximum health, 750 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,200 hitpoints and 750, so differences remain visible instead of being silently merged.

Omnivora core statistics
StatisticValueInterpretation
Maximum health1,200Configured health pool
Base experience750Award before external multipliers
Speed210Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1141Bestiary or protocol reference when present
Maximum configured attack bound150Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,200Current official profile
Official-library experience750Current official profile

Behavior, targeting, and movement

Omnivora is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Earth, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Omnivora behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Omnivora has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Omnivora configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-150Adjacent or script-definedNo extra XML effect attribute
Speed20% per 4 seconds0-07Shoot Effect: poison
Earth20% per 2 seconds80-1007Shoot Effect: poison
Earth10% per 2 seconds50-1008Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Omnivora defensive profile
Defense layerValueMeaning
Armor38Base defense profile
Energy10%Resistance
Earth100%Resistance
Fire-10%Vulnerability
Ice20%Resistance
Death20%Resistance
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Omnivora contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Omnivora loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%145
fish266710.21%1
white mushroom27879.61%3
ham26719.35%1
life ring21681.79%1
necrotic rod21851.03%1
brown crystal splinter184170.762%1
blue crystal splinter184180.597%1
green crystal splinter184160.497%1
serpent sword24090.497%1
spellbook of enlightenment89000.431%1
terra amulet78870.365%1
terra boots78860.265%1
death ring63000.232%1
carrot on a stick132980.166%1
Omnivora current official named loot
ItemOfficial evidenceProbability
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
hamNamed lootNo exact chance published
white mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Omnivora must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

OmnivoraPlantvenom