Bestiary & Monsterssource backed10 minute read

Glooth Fairy

Glooth Fairy is a TFS 1.6 creature profile with 59,000 health, 19,000 experience, 8 configured attacks, and 29 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
59,000
Experience
19,000
Speed
600
Race
venom
Attacks
8
Loot entries
29
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Glooth Fairy encounter

On paper, Glooth Fairy is 59,000 health and 19,000 experience. In a corridor, those numbers gain teeth through 8 configured attack entries and a largest raw XML bound of 1900, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Glooth Fairy's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

glooth injection tube has the strongest configured loot roll on Glooth Fairy's TFS table at 100.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Glooth Fairy statistics and identity

Glooth Fairy is defined with 59,000 maximum health, 19,000 base experience, and speed 600 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Glooth Fairy core statistics
StatisticValueInterpretation
Maximum health59,000Configured health pool
Base experience19,000Award before external multipliers
Speed600Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1900Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Glooth Fairy behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Glooth Fairy has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Glooth Fairy configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1900Adjacent or script-definedNo extra XML effect attribute
Firecondition7% per 1 seconds200-10002Shoot Effect: fire; Area Effect: yellowspark
Physical7% per 1 seconds50-1506Area Effect: explosion
Fire50% per 1 seconds20-1005Area Effect: yellowspark
Firefield4% per 1 seconds0-08Area Effect: explosion
Fire34% per 1 seconds50-1507Shoot Effect: fire; Area Effect: firearea
Fire13% per 1 seconds50-1008Area Effect: explosion
Fire10% per 1 seconds30-1008Area Effect: firearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Glooth Fairy defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy5%Resistance
Fire-5%Vulnerability
Holy15%Resistance
Death30%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Glooth Fairy contains 29 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Glooth Fairy loot
ItemItem IDBase chanceMaximum count
glooth injection tube23474100.00%3
gold coin2148100.00%100
platinum coin2152100.00%5
great spirit potion847239.17%5
great health potion759132.50%5
great mana potion759028.33%5
glooth sandwich2351427.50%5
glooth amulet2355423.33%1
bowl of glooth soup2351522.50%5
glooth blade2355021.67%1
glooth steak2351721.67%5
iron ore588020.83%1
glooth club2354920.00%1
small emerald214920.00%5
glooth spear2352919.17%5
gear wheel969017.50%1
glooth axe2355115.83%1
small diamond214515.83%5
small ruby214716.67%5
small topaz997014.17%5
small sapphire214612.50%5
small amethyst215010.83%5
glooth cape235357.50%1
rubber cap235367.50%1
heat core235385.00%1
blue gem21584.17%1
red gem21563.33%1
yellow gem21542.50%1
feedbag236631.67%1

Hunting plan and server verification

A safe hunting recommendation for Glooth Fairy must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Glooth FairyTFS 1.6 monstersvenom