Bestiary & Monsterssource backed8 minute read

Goblin Leader

Goblin Leader is a TFS 1.6 creature profile with 50 health, 75 experience, 2 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
50
Experience
75
Speed
120
Race
blood
Attacks
2
Loot entries
10
Bestiary class
Humanoid
Reference profile
TFS 1.6

Reading the Goblin Leader encounter

On paper, Goblin Leader is 50 health and 75 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 50, a flee threshold of 10 health, and the terrain around the spawn.

Goblin Leader's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Goblin Leader's TFS table at 49.37%, with up to 9 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Goblin Leader statistics and identity

Goblin Leader is defined with 50 maximum health, 75 base experience, and speed 120 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Goblin Leader core statistics
StatisticValueInterpretation
Maximum health50Configured health pool
Base experience75Award before external multipliers
Speed120Engine movement-speed input
RacebloodCorpse and effect classification
Race ID377Bestiary or protocol reference when present
Maximum configured attack bound50Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Goblin Leader is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 10 health, which can lengthen the final portion of a kill if paths remain open. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Goblin Leader behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableYes
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth10
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Goblin Leader has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Goblin Leader configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-50Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-457Shoot Effect: smallstone

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Goblin Leader defensive profile
Defense layerValueMeaning
Armor7Base defense profile

Complete configured loot table

Goblin Leader contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Goblin Leader loot
ItemItem IDBase chanceMaximum count
gold coin214849.37%9
dagger237917.50%1
fish266712.99%1
bone223011.54%1
small axe255910.70%1
leather helmet24619.86%1
short sword24069.86%1
leather armor24677.46%1
mouldy cheese22357.28%1
bone club24494.87%1

Hunting plan and server verification

A safe hunting recommendation for Goblin Leader must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Goblin LeaderHumanoidblood