At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 2461, 27293
- Defined attributes
- 3
- TFS loot sources
- 12
- Official loot mentions
- 6
- Source profile
- TFS 1.6
Leather helmet in the hands of a player
An item name is only the surface. Beneath Leather helmet sit 2 identifiers beginning with 2461, a armor classification, and 3 declared attribute families: Armor, Slot Type, and Weight.
Leather helmet sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Poacher is the clearest configured acquisition lead for Leather helmet in this profile, with a base roll of 30.76% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Leather helmet identity and identifiers
Leather helmet appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2461 | a | Weight: 22.00 oz (2200 source units); Armor: Yes; Slot Type: head |
| 27293 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Leather helmet is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Armor | Yes | Defined on 1 source entries |
| Slot Type | head | Defined on 1 source entries |
| Weight | 22.00 oz (2200 source units) | Defined on 1 source entries |
Acquisition and recorded loot sources
Leather helmet is referenced by 12 configured TFS monster loot entries and 6 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Poacher | 30.76% | 1 | 30758/100,000 |
| Troll | 11.89% | 1 | 11892/100,000 |
| Goblin Assassin | 10.13% | 1 | 10130/100,000 |
| Smuggler | 10.04% | 1 | 10036/100,000 |
| Smuggler Baron Silvertoe | 10.00% | 1 | 10000/100,000 |
| Goblin Leader | 9.86% | 1 | 9862/100,000 |
| Goblin Scavenger | 9.86% | 1 | 9855/100,000 |
| Island Troll | 9.67% | 1 | 9670/100,000 |
| Apprentice Sheng | 6.67% | 1 | 6667/100,000 |
| Minotaur Mage | 3.20% | 1 | 3197/100,000 |
| Demon | 1.95% | 1 | 1947/100,000 |
| Goblin | 1.95% | 1 | 1947/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Goblin Assassin | Named by the official creature library | No probability published |
| Goblin Scavenger | Named by the official creature library | No probability published |
| Island Troll | Named by the official creature library | No probability published |
| Poacher | Named by the official creature library | No probability published |
| Smuggler | Named by the official creature library | No probability published |
| Troll | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Leather helmet against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Leather helmet into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Leather helmet behavior.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
