Equipment & Itemssource backed6 minute read

Leather helmet

Leather helmet is documented as armor across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
2 across 2 XML definitions
Item ID reference
2461, 27293
Defined attributes
3
TFS loot sources
12
Official loot mentions
6
Source profile
TFS 1.6

Leather helmet in the hands of a player

An item name is only the surface. Beneath Leather helmet sit 2 identifiers beginning with 2461, a armor classification, and 3 declared attribute families: Armor, Slot Type, and Weight.

Leather helmet sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Poacher is the clearest configured acquisition lead for Leather helmet in this profile, with a base roll of 30.76% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Leather helmet identity and identifiers

Leather helmet appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Leather helmet source variants
Item ID or rangeArticleVariant attributes
2461aWeight: 22.00 oz (2200 source units); Armor: Yes; Slot Type: head
27293aNo XML attributes on this variant

Attributes and mechanical meaning

Leather helmet is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Leather helmet normalized attributes
AttributeSource valueCoverage
ArmorYesDefined on 1 source entries
Slot TypeheadDefined on 1 source entries
Weight22.00 oz (2200 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Leather helmet is referenced by 12 configured TFS monster loot entries and 6 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Leather helmet monster loot references
MonsterBase chanceMaximum countSource units
Poacher30.76%130758/100,000
Troll11.89%111892/100,000
Goblin Assassin10.13%110130/100,000
Smuggler10.04%110036/100,000
Smuggler Baron Silvertoe10.00%110000/100,000
Goblin Leader9.86%19862/100,000
Goblin Scavenger9.86%19855/100,000
Island Troll9.67%19670/100,000
Apprentice Sheng6.67%16667/100,000
Minotaur Mage3.20%13197/100,000
Demon1.95%11947/100,000
Goblin1.95%11947/100,000
Leather helmet current official loot mentions
CreatureEvidenceDrop chance
Goblin AssassinNamed by the official creature libraryNo probability published
Goblin ScavengerNamed by the official creature libraryNo probability published
Island TrollNamed by the official creature libraryNo probability published
PoacherNamed by the official creature libraryNo probability published
SmugglerNamed by the official creature libraryNo probability published
TrollNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Leather helmet against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Leather helmet into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Leather helmet behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

leather helmetTFS 1.6Armor