Bestiary & Monsterssource backed9 minute read

Golden Servant Replica

Golden Servant Replica is a TFS 1.6 creature profile with 2,000 health, 450 experience, 3 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,000
Experience
450
Speed
210
Race
energy
Attacks
3
Loot entries
10
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Golden Servant Replica encounter

A bestiary number becomes meaningful only when it changes a decision. Golden Servant Replica brings 2,000 health, 450 base experience, 3 configured attack entries and a largest raw XML bound of 220, and no single movement flag that tells the whole encounter story.

Golden Servant Replica's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Earth and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Golden Servant Replica's TFS table at 85.42%, with up to 137 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Golden Servant Replica statistics and identity

Golden Servant Replica is defined with 2,000 maximum health, 450 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,000 hitpoints and 1,250, so differences remain visible instead of being silently merged.

Golden Servant Replica core statistics
StatisticValueInterpretation
Maximum health2,000Configured health pool
Base experience450Award before external multipliers
Speed210Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID1327Bestiary or protocol reference when present
Maximum configured attack bound220Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,000Current official profile
Official-library experience1,250Current official profile

Behavior, targeting, and movement

Golden Servant Replica is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Earth, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Golden Servant Replica behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableYes
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Golden Servant Replica has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Golden Servant Replica configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-220Adjacent or script-definedNo extra XML effect attribute
Fire11% per 2 seconds80-1105Area Effect: yellowenergy
Energy15% per 2 seconds70-1107Shoot Effect: energy; Area Effect: purpleenergy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Golden Servant Replica defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Earth80%Resistance
Fire10%Resistance
Ice-5%Vulnerability
Death-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
HolyImmuneCurrent official library category

Complete configured loot table

Golden Servant Replica contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Golden Servant Replica loot
ItemItem IDBase chanceMaximum count
gold coin214885.42%137
mana potion76205.29%1
health potion76184.56%1
halberd23812.28%1
green mushroom27961.63%1
gear wheel96900.989%1
spellbook of enlightenment89000.430%1
stealth ring21650.301%1
slime mould137580.258%1
golden can of oil139380.043%1
Golden Servant Replica current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Golden Servant Replica must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Golden Servant ReplicaConstructenergy