Bestiary & Monsterssource backed8 minute read

Grave Guard

Grave Guard is a TFS 1.6 creature profile with 720 health, 485 experience, 2 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
720
Experience
485
Speed
200
Race
undead
Attacks
2
Loot entries
7
Bestiary class
Undead
Reference profile
TFS 1.6

Reading the Grave Guard encounter

Before a player meets Grave Guard on the map, the source profile already sketches the encounter: 720 health, 485 experience, 2 configured attack entries and a largest raw XML bound of 147, and no single movement flag that tells the whole encounter story.

Grave Guard's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Energy, Earth, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Grave Guard's TFS table at 95.44%, with up to 129 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Grave Guard statistics and identity

Grave Guard is defined with 720 maximum health, 485 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Grave Guard core statistics
StatisticValueInterpretation
Maximum health720Configured health pool
Base experience485Award before external multipliers
Speed200Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID707Bestiary or protocol reference when present
Maximum configured attack bound147Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Grave Guard is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Grave Guard behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Grave Guard has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Grave Guard configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-147Adjacent or script-definedNo extra XML effect attribute
Physical5% per 2 seconds0-01Area Effect: bluenote

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Grave Guard defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Energy30%Resistance
Earth90%Resistance
Ice-10%Vulnerability
Holy-10%Vulnerability
Death10%Resistance
FireImmuneCondition or damage immunity

Complete configured loot table

Grave Guard contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Grave Guard loot
ItemItem IDBase chanceMaximum count
gold coin214895.44%129
grave flower274769.97%1
mana potion762020.32%1
health potion761819.92%1
scarab coin21594.80%1
death ring63002.18%1
daramian waraxe24400.933%1

Hunting plan and server verification

A safe hunting recommendation for Grave Guard must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Grave GuardUndeadundead