Equipment & Itemssource backed7 minute read

Death ring

Death ring is documented as armor across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
2 across 2 XML definitions
Item ID reference
6300, 6301
Defined attributes
13
TFS loot sources
37
Official loot mentions
0
Source profile
TFS 1.6

Death ring in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Death ring, the second story begins with 2 identifiers beginning with 6300, 2 source definitions, and Absorb Percent Death, Armor, Decay To, Description, and Duration.

Death ring sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Zorvorax is the clearest configured acquisition lead for Death ring in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Death ring identity and identifiers

Death ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Death ring source variants
Item ID or rangeArticleVariant attributes
6300aWeight: 0.80 oz (80 source units); Slot Type: ring; Transform Equip To: 6301; Stopduration: Yes; Showduration: Yes; Absorb Percent Death: 5; Supply: Yes
6301aWeight: 0.80 oz (80 source units); Slot Type: ring; Armor: Yes; Absorb Percent Death: 5; Decay To: No; Transform De Equip To: 6300; Duration: 480; Skill Shield: -10; Showduration: Yes; Description: Wearing it makes you feel a little weaker than usual.

Attributes and mechanical meaning

Death ring is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Death ring normalized attributes
AttributeSource valueCoverage
Absorb Percent Death5Defined on 2 source entries
ArmorYesDefined on 1 source entries
Decay ToNoDefined on 1 source entries
DescriptionWearing it makes you feel a little weaker than usual.Defined on 1 source entries
Duration480Defined on 1 source entries
ShowdurationYesDefined on 2 source entries
Skill Shield-10Defined on 1 source entries
Slot TyperingDefined on 2 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 1 source entries
Transform De Equip To6300Defined on 1 source entries
Transform Equip To6301Defined on 1 source entries
Weight0.80 oz (80 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Death ring is referenced by 37 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Death ring monster loot references
MonsterBase chanceMaximum countSource units
Zorvorax100.00%1100000/100,000
Orshabaal55.56%155556/100,000
Ghazbaran25.00%125000/100,000
Morgaroth22.73%122727/100,000
Madareth20.37%120370/100,000
Latrivan13.49%113488/100,000
Zugurosh7.78%17777/100,000
Fleshslicer5.88%15882/100,000
Xogixath5.56%15556/100,000
Spidris Elite4.48%14480/100,000
Bones4.00%14000/100,000
Defiler2.83%12831/100,000
Spidris2.70%12700/100,000
Lost Soul2.46%12456/100,000
Burning Book2.42%12415/100,000
Grave Guard2.18%12181/100,000
The Flaming Orchid1.96%11961/100,000
Dark Torturer1.96%11958/100,000
Haunted Dragon1.92%11923/100,000
Undead Dragon1.82%11822/100,000
Blightwalker1.41%11410/100,000
Hand Of Cursed Fate1.31%11312/100,000
Nightmare1.06%11058/100,000
True Dawnfire Asura1.01%11011/100,000
The Imperor0.999%1999/100,000
Gravedigger0.800%1800/100,000
Betrayed Wraith0.404%1404/100,000
Phantasm0.369%1369/100,000
Souleater0.300%1300/100,000
Nightmare Scion0.284%1284/100,000
Spectre0.280%1280/100,000
Dawnfire Asura0.271%1271/100,000
Omnivora0.232%1232/100,000
Grim Reaper0.225%1225/100,000
Destroyer0.220%1220/100,000
Diabolic Imp0.099%199/100,000
Fury0.060%160/100,000

Progression, use, and comparison

Evaluate Death ring against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Death ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Death ring behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

death ringTFS 1.6Armor