At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 6300, 6301
- Defined attributes
- 13
- TFS loot sources
- 37
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Death ring in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Death ring, the second story begins with 2 identifiers beginning with 6300, 2 source definitions, and Absorb Percent Death, Armor, Decay To, Description, and Duration.
Death ring sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Zorvorax is the clearest configured acquisition lead for Death ring in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Death ring identity and identifiers
Death ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 6300 | a | Weight: 0.80 oz (80 source units); Slot Type: ring; Transform Equip To: 6301; Stopduration: Yes; Showduration: Yes; Absorb Percent Death: 5; Supply: Yes |
| 6301 | a | Weight: 0.80 oz (80 source units); Slot Type: ring; Armor: Yes; Absorb Percent Death: 5; Decay To: No; Transform De Equip To: 6300; Duration: 480; Skill Shield: -10; Showduration: Yes; Description: Wearing it makes you feel a little weaker than usual. |
Attributes and mechanical meaning
Death ring is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Absorb Percent Death | 5 | Defined on 2 source entries |
| Armor | Yes | Defined on 1 source entries |
| Decay To | No | Defined on 1 source entries |
| Description | Wearing it makes you feel a little weaker than usual. | Defined on 1 source entries |
| Duration | 480 | Defined on 1 source entries |
| Showduration | Yes | Defined on 2 source entries |
| Skill Shield | -10 | Defined on 1 source entries |
| Slot Type | ring | Defined on 2 source entries |
| Stopduration | Yes | Defined on 1 source entries |
| Supply | Yes | Defined on 1 source entries |
| Transform De Equip To | 6300 | Defined on 1 source entries |
| Transform Equip To | 6301 | Defined on 1 source entries |
| Weight | 0.80 oz (80 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
Death ring is referenced by 37 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Zorvorax | 100.00% | 1 | 100000/100,000 |
| Orshabaal | 55.56% | 1 | 55556/100,000 |
| Ghazbaran | 25.00% | 1 | 25000/100,000 |
| Morgaroth | 22.73% | 1 | 22727/100,000 |
| Madareth | 20.37% | 1 | 20370/100,000 |
| Latrivan | 13.49% | 1 | 13488/100,000 |
| Zugurosh | 7.78% | 1 | 7777/100,000 |
| Fleshslicer | 5.88% | 1 | 5882/100,000 |
| Xogixath | 5.56% | 1 | 5556/100,000 |
| Spidris Elite | 4.48% | 1 | 4480/100,000 |
| Bones | 4.00% | 1 | 4000/100,000 |
| Defiler | 2.83% | 1 | 2831/100,000 |
| Spidris | 2.70% | 1 | 2700/100,000 |
| Lost Soul | 2.46% | 1 | 2456/100,000 |
| Burning Book | 2.42% | 1 | 2415/100,000 |
| Grave Guard | 2.18% | 1 | 2181/100,000 |
| The Flaming Orchid | 1.96% | 1 | 1961/100,000 |
| Dark Torturer | 1.96% | 1 | 1958/100,000 |
| Haunted Dragon | 1.92% | 1 | 1923/100,000 |
| Undead Dragon | 1.82% | 1 | 1822/100,000 |
| Blightwalker | 1.41% | 1 | 1410/100,000 |
| Hand Of Cursed Fate | 1.31% | 1 | 1312/100,000 |
| Nightmare | 1.06% | 1 | 1058/100,000 |
| True Dawnfire Asura | 1.01% | 1 | 1011/100,000 |
| The Imperor | 0.999% | 1 | 999/100,000 |
| Gravedigger | 0.800% | 1 | 800/100,000 |
| Betrayed Wraith | 0.404% | 1 | 404/100,000 |
| Phantasm | 0.369% | 1 | 369/100,000 |
| Souleater | 0.300% | 1 | 300/100,000 |
| Nightmare Scion | 0.284% | 1 | 284/100,000 |
| Spectre | 0.280% | 1 | 280/100,000 |
| Dawnfire Asura | 0.271% | 1 | 271/100,000 |
| Omnivora | 0.232% | 1 | 232/100,000 |
| Grim Reaper | 0.225% | 1 | 225/100,000 |
| Destroyer | 0.220% | 1 | 220/100,000 |
| Diabolic Imp | 0.099% | 1 | 99/100,000 |
| Fury | 0.060% | 1 | 60/100,000 |
Progression, use, and comparison
Evaluate Death ring against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Death ring into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Death ring behavior.
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