Bestiary & Monsterssource backed8 minute read

Boogey

Boogey is a TFS 1.6 creature profile with 930 health, 475 experience, 4 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
930
Experience
475
Speed
400
Race
undead
Attacks
4
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Boogey encounter

Before a player meets Boogey on the map, the source profile already sketches the encounter: 930 health, 475 experience, 4 configured attack entries and a largest raw XML bound of 120, and 1 summon rule entry.

Boogey's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, Holy, and Fire, while Earth and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Boogey offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Boogey statistics and identity

Boogey is defined with 930 maximum health, 475 base experience, and speed 400 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Boogey core statistics
StatisticValueInterpretation
Maximum health930Configured health pool
Base experience475Award before external multipliers
Speed400Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound120Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Boogey is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Energy, Holy, Fire in this profile. Positive element modifiers reduce incoming Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Boogey behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
IsbossYes
Boogey summon rules
SummonChanceIntervalLimit
demon skeleton40%4 seconds2

Attack cycle and combat pressure

Boogey has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Boogey configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 1.2 seconds0-120Adjacent or script-definedNo extra XML effect attribute
Physical30% per 1.5 seconds0-307Shoot Effect: suddendeath; Area Effect: mortarea
Death30% per 1.5 seconds12-207Shoot Effect: fire; Area Effect: redspark
Physical40% per 1.5 seconds20-308Shoot Effect: suddendeath; Area Effect: mortarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Boogey defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Earth40%Resistance
Ice25%Resistance
Energy-10%Vulnerability
Holy-10%Vulnerability
Fire-10%Vulnerability
DeathImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Boogey has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Boogey must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BoogeyTFS 1.6 monstersundead