Bestiary & Monsterssource backed8 minute read

Herald of Gloom

Herald of Gloom is a TFS 1.6 creature profile with 350 health, 450 experience, 3 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
350
Experience
450
Speed
260
Race
undead
Attacks
3
Loot entries
1
Bestiary class
Demon
Reference profile
TFS 1.6

Reading the Herald of Gloom encounter

Before a player meets Herald of Gloom on the map, the source profile already sketches the encounter: 350 health, 450 experience, 3 configured attack entries and a largest raw XML bound of 170, and no single movement flag that tells the whole encounter story.

Herald of Gloom's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Energy, and Death, while Ice and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

midnight shard has the strongest configured loot roll on Herald of Gloom's TFS table at 1.89%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Herald of Gloom statistics and identity

Herald of Gloom is defined with 350 maximum health, 450 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Herald of Gloom core statistics
StatisticValueInterpretation
Maximum health350Configured health pool
Base experience450Award before external multipliers
Speed260Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID586Bestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Herald of Gloom is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Energy, Death in this profile. Positive element modifiers reduce incoming Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Herald of Gloom behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Herald of Gloom has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Herald of Gloom configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-90Adjacent or script-definedNo extra XML effect attribute
Speed10% per 3 seconds0-07Area Effect: redshimmer
Holy24% per 2 seconds90-1704Shoot Effect: smallholy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Herald of Gloom defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Physical-5%Vulnerability
Energy-5%Vulnerability
Death-5%Vulnerability
Ice20%Resistance
Holy20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Herald of Gloom contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Herald of Gloom loot
ItemItem IDBase chanceMaximum count
midnight shardScript-defined1.89%1

Hunting plan and server verification

A safe hunting recommendation for Herald of Gloom must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Herald of GloomDemonundead