Bestiary & Monsterssource backed9 minute read

Earth Elemental

Earth Elemental is a TFS 1.6 creature profile with 650 health, 450 experience, 6 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
650
Experience
450
Speed
220
Race
undead
Attacks
6
Loot entries
11
Bestiary class
Elemental
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Earth Elemental encounter

Earth Elemental tells its story in pressure and reward: 650 health to overcome, 450 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 260 to read before the first pull.

Earth Elemental's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Death, Ice, Physical, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Earth Elemental's TFS table at 50.00%, with up to 30 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Earth Elemental statistics and identity

Earth Elemental is defined with 650 maximum health, 450 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 650 hitpoints and 550, so differences remain visible instead of being silently merged.

Earth Elemental core statistics
StatisticValueInterpretation
Maximum health650Configured health pool
Base experience450Award before external multipliers
Speed220Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID458Bestiary or protocol reference when present
Maximum configured attack bound260Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints650Current official profile
Official-library experience550Current official profile

Behavior, targeting, and movement

Earth Elemental is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 80 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Death, Ice, Physical, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Earth Elemental behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack80
TargetdistanceYes
Runonhealth80
CanwalkonfireNo

Attack cycle and combat pressure

Earth Elemental has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Earth Elemental configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-110Adjacent or script-definedNo extra XML effect attribute
Earth10% per 2 seconds72-1057Shoot Effect: smallearth; Area Effect: greenbubble
Physical10% per 2 seconds0-1007Shoot Effect: largerock; Area Effect: poff
Poisoncondition20% per 2 seconds200-2606Area Effect: bigplants
Poisoncondition10% per 2 seconds100-1405Shoot Effect: poison; Area Effect: poison
Speed10% per 2 seconds0-05Area Effect: smallplants

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Earth Elemental defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Death50%Resistance
Ice85%Resistance
Physical50%Resistance
Holy50%Resistance
Fire-25%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
EnergyImmuneCurrent official library category

Complete configured loot table

Earth Elemental contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Earth Elemental loot
ItemItem IDBase chanceMaximum count
small stoneScript-defined10.00%10
gold coinScript-defined43.00%100
gold coinScript-defined50.00%30
blank runeScript-defined10.00%1
strong mana potionScript-defined1.91%1
earth arrowScript-defined20.16%30
Item 980898080.350%1
small topazScript-defined0.620%1
lump of earthScript-defined20.46%1
clay lumpScript-defined0.570%1
Item 13757137570.470%1
Earth Elemental current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
earth arrowsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
lumps of earthNamed lootNo exact chance published
small stonesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Earth Elemental must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Earth ElementalElementalundead