Bestiary & Monsterssource backed8 minute read

Kreebosh the Exile

Kreebosh the Exile is a TFS 1.6 creature profile with 705 health, 350 experience, 7 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
705
Experience
350
Speed
270
Race
blood
Attacks
7
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Kreebosh the Exile encounter

Before a player meets Kreebosh the Exile on the map, the source profile already sketches the encounter: 705 health, 350 experience, 7 configured attack entries and a largest raw XML bound of 200, and 1 summon rule entry.

Kreebosh the Exile's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Kreebosh the Exile offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Kreebosh the Exile statistics and identity

Kreebosh the Exile is defined with 705 maximum health, 350 base experience, and speed 270 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Kreebosh the Exile core statistics
StatisticValueInterpretation
Maximum health705Configured health pool
Base experience350Award before external multipliers
Speed270Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Kreebosh the Exile is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Death in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Kreebosh the Exile behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Kreebosh the Exile summon rules
SummonChanceIntervalLimit
Green Djinn20%5 secondsDefinition-wide limit

Attack cycle and combat pressure

Kreebosh the Exile has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Kreebosh the Exile configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Fire80% per 6 seconds0-1203Area Effect: energy
Speed35% per 3.5 seconds0-05Area Effect: redshimmer
Physical40% per 6 seconds20-1005Area Effect: mortarea; Shoot Effect: suddendeath
Energy20% per 5 seconds40-2005Area Effect: firearea; Shoot Effect: energy
Drunk20% per 1 seconds0-05No extra XML effect attribute
Outfit50% per 2 seconds0-05Area Effect: greenshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Kreebosh the Exile defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy55%Resistance
Death-10%Vulnerability
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Kreebosh the Exile has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Kreebosh the Exile must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Kreebosh the ExileTFS 1.6 monstersblood