Bestiary & Monsterssource backed9 minute read

Necromancer

Necromancer is a TFS 1.6 creature profile with 580 health, 580 experience, 3 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
580
Experience
580
Speed
188
Race
blood
Attacks
3
Loot entries
12
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Necromancer encounter

On paper, Necromancer is 580 health and 580 experience. In a corridor, those numbers gain teeth through 3 configured attack entries and a largest raw XML bound of 120, a preferred target distance of 4, and the terrain around the spawn.

Necromancer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Fire, and Holy, while Ice, Energy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Necromancer's TFS table at 30.05%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Necromancer statistics and identity

Necromancer is defined with 580 maximum health, 580 base experience, and speed 188 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 580 hitpoints and 580, so differences remain visible instead of being silently merged.

Necromancer core statistics
StatisticValueInterpretation
Maximum health580Configured health pool
Base experience580Award before external multipliers
Speed188Engine movement-speed input
RacebloodCorpse and effect classification
Race ID9Bestiary or protocol reference when present
Maximum configured attack bound120Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints580Current official profile
Official-library experience580Current official profile

Behavior, targeting, and movement

Necromancer is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 3 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Physical, Fire, Holy in this profile. Positive element modifiers reduce incoming Ice, Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Necromancer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
Necromancer summon rules
SummonChanceIntervalLimit
Ghoul15%2 secondsDefinition-wide limit
Ghost5%2 secondsDefinition-wide limit
Mummy5%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Necromancer has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Necromancer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-80Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds60-1201Shoot Effect: death; Area Effect: smallclouds
Earth20% per 2 seconds65-1207Shoot Effect: poison; Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Necromancer defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Ice10%Resistance
Energy20%Resistance
Death50%Resistance
Physical-5%Vulnerability
Fire-5%Vulnerability
Holy-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Necromancer contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Necromancer loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined30.05%90
poison arrowScript-defined15.00%5
book of necromantic ritualsScript-defined10.13%1
green mushroomScript-defined1.47%1
necromantic robeScript-defined1.00%1
mystic turbanScript-defined0.500%1
clerical maceScript-defined0.390%1
strong mana potionScript-defined0.300%1
boots of hasteScript-defined0.210%1
spellbook of wardingScript-defined0.130%1
skull staffScript-defined0.100%1
noble axeScript-defined0.010%1
Necromancer current official named loot
ItemOfficial evidenceProbability
books of necromantic ritualsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
poison arrowsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Necromancer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

NecromancerHumanblood