Bestiary & Monsterssource backed9 minute read

Ice Witch

Ice Witch is a TFS 1.6 creature profile with 650 health, 580 experience, 5 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
650
Experience
580
Speed
200
Race
blood
Attacks
5
Loot entries
11
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ice Witch encounter

Before a player meets Ice Witch on the map, the source profile already sketches the encounter: 650 health, 580 experience, 5 configured attack entries and a largest raw XML bound of 130, and a preferred target distance of 4.

Ice Witch's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Death, while Fire, Earth, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ice Witch's TFS table at 29.63%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ice Witch statistics and identity

Ice Witch is defined with 650 maximum health, 580 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 650 hitpoints and 580, so differences remain visible instead of being silently merged.

Ice Witch core statistics
StatisticValueInterpretation
Maximum health650Configured health pool
Base experience580Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race ID331Bestiary or protocol reference when present
Maximum configured attack bound130Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints650Current official profile
Official-library experience580Current official profile

Behavior, targeting, and movement

Ice Witch is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Energy, Death in this profile. Positive element modifiers reduce incoming Fire, Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ice Witch behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack70
Targetdistance4
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Ice Witch has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ice Witch configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-60Adjacent or script-definedNo extra XML effect attribute
Outfit1% per 2 seconds0-07Shoot Effect: snowball; Area Effect: blueshimmer
Ice10% per 2 seconds60-1305Area Effect: icetornado
Ice20% per 2 seconds55-1157Shoot Effect: smallice; Area Effect: iceattack
Speed15% per 2 seconds0-07Shoot Effect: smallice; Area Effect: icetornado

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ice Witch defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Fire50%Resistance
Earth40%Resistance
Holy30%Resistance
Energy-10%Vulnerability
Death-10%Vulnerability
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceImmuneCurrent official library category

Complete configured loot table

Ice Witch contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ice Witch loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined29.63%90
clerical maceScript-defined0.920%1
mystic turbanScript-defined0.430%1
green mushroomScript-defined1.31%1
shardScript-defined0.530%1
diamond sceptreScript-defined0.330%1
Item 7441744110.00%1
crystal swordScript-defined0.400%1
pair of earmuffsScript-defined0.090%1
strong mana potionScript-defined0.820%1
glacier shoesScript-defined0.280%1
Ice Witch current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
ice cubesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ice Witch must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ice WitchHumanblood