Bestiary & Monsterssource backed9 minute read

Pooka

Pooka is a TFS 1.6 creature profile with 500 health, 500 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
500
Experience
500
Speed
230
Race
blood
Attacks
3
Loot entries
14
Bestiary class
Fey
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Pooka encounter

A bestiary number becomes meaningful only when it changes a decision. Pooka brings 500 health, 500 base experience, 3 configured attack entries and a largest raw XML bound of 120, and no single movement flag that tells the whole encounter story.

Pooka's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Earth, Fire, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Pooka's TFS table at 100.00%, with up to 134 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Pooka statistics and identity

Pooka is defined with 500 maximum health, 500 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 500 hitpoints and 500, so differences remain visible instead of being silently merged.

Pooka core statistics
StatisticValueInterpretation
Maximum health500Configured health pool
Base experience500Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1435Bestiary or protocol reference when present
Maximum configured attack bound120Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints500Current official profile
Official-library experience500Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Earth, Fire, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Pooka behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Pooka has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Pooka configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-120Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds0-504Shoot Effect: smallstone; Area Effect: stones
Drunk11% per 2 seconds0-04Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Pooka defensive profile
Defense layerValueMeaning
Armor38Base defense profile
Energy-10%Vulnerability
Earth70%Resistance
Fire20%Resistance
Ice20%Resistance
Holy20%Resistance
Death10%Resistance
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published

Complete configured loot table

Pooka contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Pooka loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%134
carrot268419.03%3
strong health potion758812.40%1
shimmering beetles2834910.38%1
small stone12945.15%5
rainbow quartz283934.55%2
cookie26873.72%5
small enchanted ruby77603.42%2
opal248503.37%2
orange mushroom27902.94%1
fern28012.76%1
stealth ring21651.03%1
dream blossom staff283560.329%1
carrot on a stick132980.066%1
Pooka current official named loot
ItemOfficial evidenceProbability
carrotsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
shimmering beetlesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Pooka must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

PookaFeyblood