Bestiary & Monsterssource backed9 minute read

Sibang

Sibang is a TFS 1.6 creature profile with 225 health, 105 experience, 2 configured attacks, and 8 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
225
Experience
105
Speed
214
Race
blood
Attacks
2
Loot entries
8
Bestiary class
Mammal
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Sibang encounter

Sibang tells its story in pressure and reward: 225 health to overcome, 105 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 55 to read before the first pull.

Sibang's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Sibang's TFS table at 88.77%, with up to 35 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sibang statistics and identity

Sibang is defined with 225 maximum health, 105 base experience, and speed 214 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 225 hitpoints and 105, so differences remain visible instead of being silently merged.

Sibang core statistics
StatisticValueInterpretation
Maximum health225Configured health pool
Base experience105Award before external multipliers
Speed214Engine movement-speed input
RacebloodCorpse and effect classification
Race ID118Bestiary or protocol reference when present
Maximum configured attack bound55Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints225Current official profile
Official-library experience105Current official profile

Behavior, targeting, and movement

Sibang is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sibang behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Targetdistance4
Staticattack70
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Sibang has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sibang configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-40Adjacent or script-definedNo extra XML effect attribute
Physical35% per 2 seconds0-557Shoot Effect: smallstone

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sibang defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Fire25%Resistance
Holy10%Resistance
Ice-15%Vulnerability
Death-5%Vulnerability
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Sibang contains 8 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sibang loot
ItemItem IDBase chanceMaximum count
gold coin214888.77%35
banana267630.45%12
small stone129429.97%3
orange267519.97%5
banana sash124674.95%1
coconut26781.97%3
melon26821.00%1
ape fur58830.988%1
Sibang current official named loot
ItemOfficial evidenceProbability
bananasNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
orangesNamed lootNo exact chance published
small stonesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Sibang must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SibangMammalblood