Bestiary & Monsterssource backed8 minute read

Skeleton

Skeleton is a TFS 1.6 creature profile with 50 health, 35 experience, 2 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
50
Experience
35
Speed
154
Race
undead
Attacks
2
Loot entries
10
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Skeleton encounter

Before a player meets Skeleton on the map, the source profile already sketches the encounter: 50 health, 35 experience, 2 configured attack entries and a largest raw XML bound of 17, and no single movement flag that tells the whole encounter story.

Skeleton's clearest weakness lead is Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

bone has the strongest configured loot roll on Skeleton's TFS table at 50.91%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Skeleton statistics and identity

Skeleton is defined with 50 maximum health, 35 base experience, and speed 154 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 50 hitpoints and 35, so differences remain visible instead of being silently merged.

Skeleton core statistics
StatisticValueInterpretation
Maximum health50Configured health pool
Base experience35Award before external multipliers
Speed154Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID33Bestiary or protocol reference when present
Maximum configured attack bound17Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints50Current official profile
Official-library experience35Current official profile

Behavior, targeting, and movement

Skeleton is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Skeleton behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableYes
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Skeleton has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Skeleton configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-17Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds7-131No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Skeleton defensive profile
Defense layerValueMeaning
Armor2Base defense profile
Holy-25%Vulnerability
DeathImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category

Complete configured loot table

Skeleton contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Skeleton loot
ItemItem IDBase chanceMaximum count
bone223050.91%1
gold coin214844.98%10
torch205010.29%1
pelvis bone1243710.18%1
viking helmet24737.69%1
hatchet23885.38%1
mace23984.63%1
sword23762.11%1
heavy old tome266422.04%1
brass shield25110.920%1
Skeleton current official named loot
ItemOfficial evidenceProbability
bonesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
pelvis bonesNamed lootNo exact chance published
torchesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Skeleton must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SkeletonUndeadundead