Bestiary & Monsterssource backed8 minute read

Slug

Slug is a TFS 1.6 creature profile with 255 health, 70 experience, 2 configured attacks, and 2 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
255
Experience
70
Speed
150
Race
venom
Attacks
2
Loot entries
2
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Slug encounter

Before a player meets Slug on the map, the source profile already sketches the encounter: 255 health, 70 experience, 2 configured attack entries and a largest raw XML bound of 44, and no single movement flag that tells the whole encounter story.

Slug's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, Ice, and Physical, while Energy and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Slug's TFS table at 62.00%, with up to 40 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Slug statistics and identity

Slug is defined with 255 maximum health, 70 base experience, and speed 150 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 255 hitpoints and 70, so differences remain visible instead of being silently merged.

Slug core statistics
StatisticValueInterpretation
Maximum health255Configured health pool
Base experience70Award before external multipliers
Speed150Engine movement-speed input
RacevenomCorpse and effect classification
Race ID731Bestiary or protocol reference when present
Maximum configured attack bound44Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints255Current official profile
Official-library experience70Current official profile

Behavior, targeting, and movement

Slug is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Slug behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Slug has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Slug configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-44Adjacent or script-definedNo extra XML effect attribute
Earth15% per 1 seconds5-407Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Slug defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Energy20%Resistance
Death7%Resistance
EarthStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Slug contains 2 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Slug loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined62.00%40
wormScript-defined5.00%3
Slug current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Slug must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SlugVerminvenom