Equipment & Itemssource backed6 minute read

Worm

Worm is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
3976
Defined attributes
1
TFS loot sources
29
Official loot mentions
6
Source profile
TFS 1.6

Worm in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Worm, the second story begins with item ID 3976, 1 source definition, and Weight.

Worm belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Undead Prospector is the clearest configured acquisition lead for Worm in this profile, with a base roll of 80.64% and a maximum stack of 6. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Worm identity and identifiers

Worm appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Worm source variants
Item ID or rangeArticleVariant attributes
3976aWeight: 0.05 oz (5 source units)

Attributes and mechanical meaning

Worm is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Worm normalized attributes
AttributeSource valueCoverage
Weight0.05 oz (5 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Worm is referenced by 29 configured TFS monster loot entries and 6 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Worm monster loot references
MonsterBase chanceMaximum countSource units
Undead Prospector80.64%680636/100,000
Ghoulish Hyaena65.00%765000/100,000
Hyaena50.13%350130/100,000
Xenia50.00%1050000/100,000
Rottie The Rotworm47.37%547368/100,000
Gnarlhound33.30%333300/100,000
Feverish Citizen25.73%325730/100,000
Tomb Servant25.32%1225325/100,000
Elder Mummy20.00%320000/100,000
Rotworm Queen20.00%4520000/100,000
Animated Mummy19.01%319014/100,000
Mummy19.00%319000/100,000
Marsh Stalker15.00%215000/100,000
Coral Frog13.51%113510/100,000
Cave Rat10.00%210000/100,000
Chicken10.00%110000/100,000
Ghoul9.81%29815/100,000
Terror Bird9.50%19500/100,000
Crimson Frog9.00%19000/100,000
Crypt Shambler9.00%109000/100,000
Azure Frog8.88%18880/100,000
Orchid Frog8.00%18000/100,000
Mutated Human7.08%27081/100,000
Drillworm5.00%55000/100,000
Slug5.00%35000/100,000
Animated Rotworm4.04%34040/100,000
Rotworm3.06%33057/100,000
Carrion Worm2.10%22100/100,000
Earworm0.911%3911/100,000
Worm current official loot mentions
CreatureEvidenceDrop chance
Cave RatNamed by the official creature libraryNo probability published
ChickenNamed by the official creature libraryNo probability published
GhoulNamed by the official creature libraryNo probability published
Marsh StalkerNamed by the official creature libraryNo probability published
MummyNamed by the official creature libraryNo probability published
Terror BirdNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Worm against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Worm into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Worm behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

wormTFS 1.6General items