Bestiary & Monsterssource backed9 minute read

Sphinx

Sphinx is a TFS 1.6 creature profile with 8,500 health, 7,500 experience, 4 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,500
Experience
7,500
Speed
290
Race
blood
Attacks
4
Loot entries
14
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Sphinx encounter

Sphinx tells its story in pressure and reward: 8,500 health to overcome, 7,500 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 500 to read before the first pull.

Sphinx's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death and Ice, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Sphinx's TFS table at 100.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sphinx statistics and identity

Sphinx is defined with 8,500 maximum health, 7,500 base experience, and speed 290 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,500 hitpoints and 6,980, so differences remain visible instead of being silently merged.

Sphinx core statistics
StatisticValueInterpretation
Maximum health8,500Configured health pool
Base experience7,500Award before external multipliers
Speed290Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1808Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,500Current official profile
Official-library experience6,980Current official profile

Behavior, targeting, and movement

Sphinx is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Death, Ice in this profile. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sphinx behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Sphinx has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sphinx configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds200-5006Area Effect: firearea
Holy20% per 2 seconds100-3505Shoot Effect: smallholy; Area Effect: holyarea
Energy18% per 2 seconds200-4003Area Effect: energyarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sphinx defensive profile
Defense layerValueMeaning
Armor82Base defense profile
Fire90%Resistance
Death-20%Vulnerability
Holy85%Resistance
Ice-15%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Sphinx contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sphinx loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%3
sphinx feather340937.27%1
sphinx tiara340946.15%1
magma amulet78905.95%1
green gem21554.87%1
blue gem21583.67%1
magma boots78913.58%1
white pearl21433.07%1
lightning headband79012.99%1
lightning pendant78892.42%1
wand of starstorm89202.13%1
wand of defiance183902.09%1
magma monocle79001.93%1
magma legs78941.20%1
Sphinx current official named loot
ItemOfficial evidenceProbability
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Sphinx must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SphinxMagicalblood