At a glance
Quick facts
- Classification
- Equipment
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 7889
- Defined attributes
- 8
- TFS loot sources
- 14
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Lightning pendant in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Lightning pendant, the second story begins with item ID 7889, 1 source definition, and Absorb Percent Earth, Absorb Percent Energy, Charges, Showattributes, and Showcharges.
Lightning pendant earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.
Urmahlullu The Weakened is the clearest configured acquisition lead for Lightning pendant in this profile, with a base roll of 25.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Lightning pendant identity and identifiers
Lightning pendant appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 7889 | a | Weight: 5.00 oz (500 source units); Slot Type: necklace; Charges: 200; Absorb Percent Energy: 20; Absorb Percent Earth: -10; Showcharges: Yes; Showattributes: Yes; Supply: Yes |
Attributes and mechanical meaning
Lightning pendant is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Absorb Percent Earth | -10 | Defined on 1 source entry |
| Absorb Percent Energy | 20 | Defined on 1 source entry |
| Charges | 200 | Defined on 1 source entry |
| Showattributes | Yes | Defined on 1 source entry |
| Showcharges | Yes | Defined on 1 source entry |
| Slot Type | necklace | Defined on 1 source entry |
| Supply | Yes | Defined on 1 source entry |
| Weight | 5.00 oz (500 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Lightning pendant is referenced by 14 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Urmahlullu The Weakened | 25.00% | 1 | 25000/100,000 |
| Burning Gladiator | 4.60% | 1 | 4602/100,000 |
| Energuardian Of Tales | 4.11% | 2 | 4105/100,000 |
| Energetic Book | 2.66% | 1 | 2659/100,000 |
| Sphinx | 2.42% | 1 | 2424/100,000 |
| Brain Squid | 1.89% | 1 | 1893/100,000 |
| Knowledge Elemental | 1.80% | 1 | 1801/100,000 |
| Yielothax | 0.862% | 1 | 862/100,000 |
| Diamond Servant Replica | 0.820% | 1 | 820/100,000 |
| Wyrm | 0.754% | 1 | 754/100,000 |
| Massive Energy Elemental | 0.730% | 1 | 730/100,000 |
| Diamond Servant | 0.695% | 1 | 695/100,000 |
| High Voltage Elemental | 0.577% | 1 | 577/100,000 |
| Elder Wyrm | 0.520% | 1 | 520/100,000 |
Progression, use, and comparison
Evaluate Lightning pendant against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Lightning pendant into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Lightning pendant behavior.
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