Equipment & Itemssource backed6 minute read

Lightning pendant

Lightning pendant is documented as equipment across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
1 across 1 XML definitions
Item ID reference
7889
Defined attributes
8
TFS loot sources
14
Official loot mentions
0
Source profile
TFS 1.6

Lightning pendant in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Lightning pendant, the second story begins with item ID 7889, 1 source definition, and Absorb Percent Earth, Absorb Percent Energy, Charges, Showattributes, and Showcharges.

Lightning pendant earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Urmahlullu The Weakened is the clearest configured acquisition lead for Lightning pendant in this profile, with a base roll of 25.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Lightning pendant identity and identifiers

Lightning pendant appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Lightning pendant source variants
Item ID or rangeArticleVariant attributes
7889aWeight: 5.00 oz (500 source units); Slot Type: necklace; Charges: 200; Absorb Percent Energy: 20; Absorb Percent Earth: -10; Showcharges: Yes; Showattributes: Yes; Supply: Yes

Attributes and mechanical meaning

Lightning pendant is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Lightning pendant normalized attributes
AttributeSource valueCoverage
Absorb Percent Earth-10Defined on 1 source entry
Absorb Percent Energy20Defined on 1 source entry
Charges200Defined on 1 source entry
ShowattributesYesDefined on 1 source entry
ShowchargesYesDefined on 1 source entry
Slot TypenecklaceDefined on 1 source entry
SupplyYesDefined on 1 source entry
Weight5.00 oz (500 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Lightning pendant is referenced by 14 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Lightning pendant monster loot references
MonsterBase chanceMaximum countSource units
Urmahlullu The Weakened25.00%125000/100,000
Burning Gladiator4.60%14602/100,000
Energuardian Of Tales4.11%24105/100,000
Energetic Book2.66%12659/100,000
Sphinx2.42%12424/100,000
Brain Squid1.89%11893/100,000
Knowledge Elemental1.80%11801/100,000
Yielothax0.862%1862/100,000
Diamond Servant Replica0.820%1820/100,000
Wyrm0.754%1754/100,000
Massive Energy Elemental0.730%1730/100,000
Diamond Servant0.695%1695/100,000
High Voltage Elemental0.577%1577/100,000
Elder Wyrm0.520%1520/100,000

Progression, use, and comparison

Evaluate Lightning pendant against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Lightning pendant into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Lightning pendant behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

lightning pendantTFS 1.6Equipment