Bestiary & Monsterssource backed9 minute read

Burning Gladiator

Burning Gladiator is a TFS 1.6 creature profile with 10,000 health, 7,350 experience, 5 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
10,000
Experience
7,350
Speed
290
Race
blood
Attacks
5
Loot entries
16
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Burning Gladiator encounter

On paper, Burning Gladiator is 10,000 health and 7,350 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 550, a preferred target distance of 4, and the terrain around the spawn.

Burning Gladiator's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Physical, Fire, and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Burning Gladiator's TFS table at 100.00%, with up to 4 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Burning Gladiator statistics and identity

Burning Gladiator is defined with 10,000 maximum health, 7,350 base experience, and speed 290 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 10,000 hitpoints and 7,350, so differences remain visible instead of being silently merged.

Burning Gladiator core statistics
StatisticValueInterpretation
Maximum health10,000Configured health pool
Base experience7,350Award before external multipliers
Speed290Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1798Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints10,000Current official profile
Official-library experience7,350Current official profile

Behavior, targeting, and movement

Burning Gladiator is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Physical, Fire, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Burning Gladiator behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Burning Gladiator has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Burning Gladiator configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-550Adjacent or script-definedNo extra XML effect attribute
Fire10% per 2 seconds300-500Adjacent or script-definedArea Effect: fireattack
Fire15% per 2 seconds300-500Adjacent or script-definedArea Effect: fireattack
Fire17% per 2 seconds300-5002Area Effect: fireattack
Energy10% per 2 seconds300-5003Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Burning Gladiator defensive profile
Defense layerValueMeaning
Armor89Base defense profile
Physical80%Resistance
Fire70%Resistance
Energy80%Resistance
Ice-20%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Burning Gladiator contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Burning Gladiator loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%4
fafnar symbol3409910.16%1
secret instruction340897.42%1
dragon necklace22015.95%1
strange talisman21614.98%1
lightning pendant78894.60%1
magma amulet78904.46%1
lightning headband79014.30%1
magma boots78914.22%1
lightning legs78953.97%1
empty honey glass339872.58%1
elven amulet21982.56%1
lightning boots78931.63%1
spellweaver's robe113551.11%1
golden mask339800.893%1
sea horse figurine339790.575%1
Burning Gladiator current official named loot
ItemOfficial evidenceProbability
Fafnar symbolsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Burning Gladiator must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Burning GladiatorHumanblood