Bestiary & Monsterssource backed9 minute read

Thalas

Thalas is a TFS 1.6 creature profile with 4,100 health, 2,950 experience, 6 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
4,100
Experience
2,950
Speed
320
Race
undead
Attacks
6
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Thalas encounter

On paper, Thalas is 4,100 health and 2,950 experience. In a corridor, those numbers gain teeth through 6 configured attack entries and a largest raw XML bound of 900, 1 summon rule entry, and the terrain around the spawn.

Thalas's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, Fire, and Ice, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

cobrafang dagger has the strongest configured loot roll on Thalas's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Thalas statistics and identity

Thalas is defined with 4,100 maximum health, 2,950 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Thalas core statistics
StatisticValueInterpretation
Maximum health4,100Configured health pool
Base experience2,950Award before external multipliers
Speed320Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound900Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Thalas is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy, Fire, Ice in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Thalas behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
Thalas summon rules
SummonChanceIntervalLimit
Slime100%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Thalas has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Thalas configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-900Adjacent or script-definedNo extra XML effect attribute
Earth25% per 2 seconds150-6507Shoot Effect: poison; Area Effect: poison
Melee20% per 3 seconds150-6507Shoot Effect: poison; Area Effect: poison
Speed6% per 1 seconds0-07Area Effect: redshimmer
Poisoncondition15% per 1 seconds34-355Area Effect: poison
Earth17% per 3 seconds55-5508Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Thalas defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Holy-20%Vulnerability
Fire-10%Vulnerability
Ice-10%Vulnerability
Energy20%Resistance
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Thalas contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Thalas loot
ItemItem IDBase chanceMaximum count
cobrafang daggerScript-defined100.00%1
gold coinScript-defined30.00%100
gold coinScript-defined30.00%100
gold coinScript-defined30.00%38
poison daggerScript-defined21.00%1
small emeraldScript-defined9.00%3
great health potionScript-defined8.20%1
Item 216921695.20%1
serpent swordScript-defined2.70%1
djinn bladeScript-defined1.00%1
green gemScript-defined0.100%1

Hunting plan and server verification

A safe hunting recommendation for Thalas must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ThalasTFS 1.6 monstersundead