Bestiary & Monsterssource backed9 minute read

Omruc

Omruc is a TFS 1.6 creature profile with 4,300 health, 2,950 experience, 6 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
4,300
Experience
2,950
Speed
370
Race
undead
Attacks
6
Loot entries
13
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Omruc encounter

A bestiary number becomes meaningful only when it changes a decision. Omruc brings 4,300 health, 2,950 base experience, 6 configured attack entries and a largest raw XML bound of 500, and a preferred target distance of 4.

Omruc's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy, Ice, Fire, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

crystal arrow has the strongest configured loot roll on Omruc's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Omruc statistics and identity

Omruc is defined with 4,300 maximum health, 2,950 base experience, and speed 370 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Omruc core statistics
StatisticValueInterpretation
Maximum health4,300Configured health pool
Base experience2,950Award before external multipliers
Speed370Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Omruc is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy, Ice, Fire, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Omruc behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Omruc summon rules
SummonChanceIntervalLimit
Stalker100%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Omruc has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Omruc configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-120Adjacent or script-definedNo extra XML effect attribute
Lifedrain20% per 5 seconds100-2501No extra XML effect attribute
Earth20% per 2 seconds200-500Adjacent or script-definedShoot Effect: poisonarrow
Fire20% per 1 seconds120-4503Shoot Effect: burstarrow; Area Effect: explosionarea
Melee20% per 3 seconds150-500Adjacent or script-definedShoot Effect: arrow
Speed25% per 1 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Omruc defensive profile
Defense layerValueMeaning
Armor60Base defense profile
Energy5%Resistance
Ice5%Resistance
Fire20%Resistance
Earth20%Resistance
Holy-10%Vulnerability
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Omruc contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Omruc loot
ItemItem IDBase chanceMaximum count
crystal arrow2352100.00%1
gold coin214885.42%211
red apple267478.13%2
poison arrow254557.29%19
burst arrow254647.92%15
onyx arrow736533.33%6
arrow254422.92%25
power bolt254717.71%5
great health potion759111.46%1
small diamond21459.38%3
stealth ring21653.13%1
mini mummy112072.08%1
boots of haste21951.04%1

Hunting plan and server verification

A safe hunting recommendation for Omruc must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

OmrucTFS 1.6 monstersundead