Equipment & Itemssource backed6 minute read

Time ring

Time ring is documented as equipment across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
2 across 2 XML definitions
Item ID reference
2169, 2206
Defined attributes
11
TFS loot sources
17
Official loot mentions
0
Source profile
TFS 1.6

Time ring in the hands of a player

The useful question about Time ring is not merely "what is its ID?" The registry answers with 2 identifiers beginning with 2169, then adds Decay To, Duration, Showattributes, Showduration, and Slot Type and a equipment role that still depends on the deployed ruleset.

Time ring earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Zamulosh is the clearest configured acquisition lead for Time ring in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Time ring identity and identifiers

Time ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Time ring source variants
Item ID or rangeArticleVariant attributes
2169aWeight: 0.90 oz (90 source units); Slot Type: ring; Transform Equip To: 2206; Stopduration: Yes; Showduration: Yes; Supply: Yes
2206aWeight: 0.90 oz (90 source units); Slot Type: ring; Decay To: No; Transform De Equip To: 2169; Duration: 600; Showduration: Yes; Speed: 60; Showattributes: Yes; Supply: Yes

Attributes and mechanical meaning

Time ring is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Time ring normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entries
Duration600Defined on 1 source entries
ShowattributesYesDefined on 1 source entries
ShowdurationYesDefined on 2 source entries
Slot TyperingDefined on 2 source entries
Speed60Defined on 1 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 2 source entries
Transform De Equip To2169Defined on 1 source entries
Transform Equip To2206Defined on 1 source entries
Weight0.90 oz (90 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Time ring is referenced by 17 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Time ring monster loot references
MonsterBase chanceMaximum countSource units
Zamulosh100.00%1100000/100,000
Hide33.33%133333/100,000
The Old Widow33.33%133333/100,000
Chizzoron The Distorter11.03%111025/100,000
Madareth9.26%19259/100,000
Darkfang6.46%16458/100,000
Thalas5.20%15200/100,000
Spitter2.40%12400/100,000
The Bloodweb1.54%11538/100,000
Crystal Spider1.49%11485/100,000
Armadile1.24%11240/100,000
Giant Spider0.710%1710/100,000
Werewolf0.581%1581/100,000
Werebear0.531%1531/100,000
Renegade Quara Pincher0.511%1511/100,000
Adept of the Cult0.420%1420/100,000
Tarantula0.112%1112/100,000

Progression, use, and comparison

Evaluate Time ring against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Time ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Time ring behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

time ringTFS 1.6Equipment