Bestiary & Monsterssource backed8 minute read

Toad

Toad is a TFS 1.6 creature profile with 135 health, 60 experience, 2 configured attacks, and 5 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
135
Experience
60
Speed
210
Race
blood
Attacks
2
Loot entries
5
Bestiary class
Amphibic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Toad encounter

A bestiary number becomes meaningful only when it changes a decision. Toad brings 135 health, 60 base experience, 2 configured attack entries and a largest raw XML bound of 30, and a flee threshold of 10 health.

Toad's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Earth and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Toad's TFS table at 80.00%, with up to 20 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Toad statistics and identity

Toad is defined with 135 maximum health, 60 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 135 hitpoints and 60, so differences remain visible instead of being silently merged.

Toad core statistics
StatisticValueInterpretation
Maximum health135Configured health pool
Base experience60Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID262Bestiary or protocol reference when present
Maximum configured attack bound30Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints135Current official profile
Official-library experience60Current official profile

Behavior, targeting, and movement

Toad is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 10 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Toad behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
Runonhealth10
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Toad has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Toad configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-30Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds8-177Shoot Effect: poison; Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Toad defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Earth20%Resistance
Ice20%Resistance
Fire-10%Vulnerability
EarthStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published

Complete configured loot table

Toad contains 5 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Toad loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined80.00%20
war hammerScript-defined0.148%1
maceScript-defined2.85%1
Item 2667266720.00%1
poisonous slimeScript-defined4.76%1
Toad current official named loot
ItemOfficial evidenceProbability
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Toad must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ToadAmphibicblood