Bestiary & Monsterssource backed8 minute read

Tremor Worm

Tremor Worm is a TFS 1.6 creature profile with 125,000 health, 80,000 experience, 1 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
125,000
Experience
80,000
Speed
170
Race
blood
Attacks
1
Loot entries
7
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Tremor Worm encounter

On paper, Tremor Worm is 125,000 health and 80,000 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 400, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Tremor Worm's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Energy, Earth, Fire, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

cyan crystal fragment has the strongest configured loot roll on Tremor Worm's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Tremor Worm statistics and identity

Tremor Worm is defined with 125,000 maximum health, 80,000 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Tremor Worm core statistics
StatisticValueInterpretation
Maximum health125,000Configured health pool
Base experience80,000Award before external multipliers
Speed170Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Tremor Worm behavior flags
FlagConfigured value
IgnorespawnblockYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Tremor Worm has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Tremor Worm configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Tremor Worm defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical75%Resistance
Energy75%Resistance
Earth75%Resistance
Fire75%Resistance
Ice75%Resistance
Holy75%Resistance
Death75%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Tremor Worm contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Tremor Worm loot
ItemItem IDBase chanceMaximum count
cyan crystal fragment18419100.00%1
great health potion7591100.00%17
great mana potion7590100.00%15
green crystal fragment18421100.00%1
platinum coin2152100.00%33
red crystal fragment18420100.00%1
ultimate health potion8473100.00%16

Hunting plan and server verification

A safe hunting recommendation for Tremor Worm must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Tremor WormTFS 1.6 monstersblood