Bestiary & Monsterssource backed8 minute read

Undead Cavebear

Undead Cavebear is a TFS 1.6 creature profile with 450 health, 600 experience, 1 configured attacks, and 4 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
450
Experience
600
Speed
250
Race
blood
Attacks
1
Loot entries
4
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Undead Cavebear encounter

On paper, Undead Cavebear is 450 health and 600 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 400, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Undead Cavebear's clearest weakness lead is Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Undead Cavebear's TFS table at 9.75%, with up to 80 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Undead Cavebear statistics and identity

Undead Cavebear is defined with 450 maximum health, 600 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 450 hitpoints and 600, so differences remain visible instead of being silently merged.

Undead Cavebear core statistics
StatisticValueInterpretation
Maximum health450Configured health pool
Base experience600Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race ID696Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints450Current official profile
Official-library experience600Current official profile

Behavior, targeting, and movement

Undead Cavebear is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Undead Cavebear behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Undead Cavebear has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Undead Cavebear configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Undead Cavebear defensive profile
Defense layerValueMeaning
Armor23Base defense profile
Holy-15%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Undead Cavebear contains 4 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Undead Cavebear loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined9.75%80
maxilla maximusScript-defined0.900%1
maxillaScript-defined2.35%1
cavebear skullScript-defined3.15%1
Undead Cavebear current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
maxillasNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Undead Cavebear must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Undead CavebearUndeadblood