Bestiary & Monsterssource backed9 minute read

Esmeralda

Esmeralda is a TFS 1.6 creature profile with 800 health, 600 experience, 5 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
800
Experience
600
Speed
245
Race
blood
Attacks
5
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Esmeralda encounter

A bestiary number becomes meaningful only when it changes a decision. Esmeralda brings 800 health, 600 base experience, 5 configured attack entries and a largest raw XML bound of 175, and no single movement flag that tells the whole encounter story.

Esmeralda's clearest weakness lead is Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Esmeralda's TFS table at 100.00%, with up to 170 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Esmeralda statistics and identity

Esmeralda is defined with 800 maximum health, 600 base experience, and speed 245 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Esmeralda core statistics
StatisticValueInterpretation
Maximum health800Configured health pool
Base experience600Award before external multipliers
Speed245Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound175Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Esmeralda is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Esmeralda behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Esmeralda has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Esmeralda configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-175Adjacent or script-definedNo extra XML effect attribute
Earth30% per 2 seconds0-1107Shoot Effect: poison
Poisoncondition22% per 2 seconds100-1008Area Effect: smallplants
Poisoncondition15% per 2 seconds80-803Area Effect: greenspark
Lifedrain25% per 2 seconds0-1107Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Esmeralda defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire-10%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Esmeralda contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Esmeralda loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%170
mutated rat tail10585100.00%1
ring of healing2214100.00%1
platinum coin215294.87%4
small ruby214771.80%3
knight armor247652.56%1
tower shield252843.59%1
halberd238128.20%1
epee243825.64%1
terra mantle788410.26%1
stone herb27995.13%1

Hunting plan and server verification

A safe hunting recommendation for Esmeralda must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

EsmeraldaTFS 1.6 monstersblood