Bestiary & Monsterssource backed9 minute read

Wereboar

Wereboar is a TFS 1.6 creature profile with 2,200 health, 2,000 experience, 2 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,200
Experience
2,000
Speed
300
Race
blood
Attacks
2
Loot entries
17
Bestiary class
Lycanthrope
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Wereboar encounter

On paper, Wereboar is 2,200 health and 2,000 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 300, a flee threshold of 300 health, and the terrain around the spawn.

Wereboar's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Energy, Earth, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Wereboar's TFS table at 100.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Wereboar statistics and identity

Wereboar is defined with 2,200 maximum health, 2,000 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,200 hitpoints and 2,000, so differences remain visible instead of being silently merged.

Wereboar core statistics
StatisticValueInterpretation
Maximum health2,200Configured health pool
Base experience2,000Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1143Bestiary or protocol reference when present
Maximum configured attack bound300Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,200Current official profile
Official-library experience2,000Current official profile

Behavior, targeting, and movement

Wereboar is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 300 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Wereboar behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonYes
Runonhealth300

Attack cycle and combat pressure

Wereboar has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Wereboar configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Speed20% per 4 seconds0-07Area Effect: poff

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Wereboar defensive profile
Defense layerValueMeaning
Armor32Base defense profile
Energy15%Resistance
Earth50%Resistance
Fire-5%Vulnerability
Ice5%Resistance
Holy-5%Vulnerability
Death50%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Wereboar contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Wereboar loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%3
gold coin214879.55%75
wereboar tusks2471015.65%1
wereboar hooves2470915.41%1
brown mushroom27897.36%2
strong health potion75885.00%1
ultimate health potion84732.06%1
moonlight crystals247391.79%1
wereboar loincloth247431.65%1
small enchanted ruby77601.31%2
stone skin amulet21971.17%1
berserk potion74390.980%1
furry club74320.722%1
werewolf amulet247160.688%1
fur armor247410.447%1
wereboar trophy247580.155%1
dreaded cleaver74190.069%1
Wereboar current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
wereboar hoovesNamed lootNo exact chance published
wereboar tusksNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Wereboar must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WereboarLycanthropeblood