Bestiary & Monsterssource backed9 minute read

Zoralurk

Zoralurk is a TFS 1.6 creature profile with 55,000 health, 30,000 experience, 5 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
55,000
Experience
30,000
Speed
400
Race
undead
Attacks
5
Loot entries
10
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zoralurk encounter

Zoralurk tells its story in pressure and reward: 55,000 health to overcome, 30,000 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 1013 to read before the first pull.

Zoralurk's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Zoralurk's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zoralurk statistics and identity

Zoralurk is defined with 55,000 maximum health, 30,000 base experience, and speed 400 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zoralurk core statistics
StatisticValueInterpretation
Maximum health55,000Configured health pool
Base experience30,000Award before external multipliers
Speed400Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1013Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Zoralurk is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zoralurk behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack98
TargetdistanceYes
RunonhealthNo
IsbossYes
Zoralurk summon rules
SummonChanceIntervalLimit
demon50%4 secondsDefinition-wide limit

Attack cycle and combat pressure

Zoralurk has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zoralurk configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1013Adjacent or script-definedNo extra XML effect attribute
Energy12% per 1 seconds600-9007Area Effect: energy
Earth12% per 1 seconds400-8007Area Effect: smallplants
Manadrain25% per 2 seconds500-8007Area Effect: blueshimmer
Fire35% per 3 seconds200-6007Shoot Effect: fire; Area Effect: firearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zoralurk defensive profile
Defense layerValueMeaning
Armor55Base defense profile
EnergyImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Zoralurk contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zoralurk loot
ItemItem IDBase chanceMaximum count
white pearlScript-defined10.00%5
gold coinScript-defined100.00%100
gold coinScript-defined50.00%90
boots of hasteScript-defined16.03%1
giant swordScript-defined60.00%1
bright swordScript-defined20.00%1
bright swordScript-defined20.00%1
warlord swordScript-defined6.00%1
patched bootsScript-defined7.00%1
Item 6530653016.00%1

Hunting plan and server verification

A safe hunting recommendation for Zoralurk must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZoralurkTFS 1.6 monstersundead