Equipment & Itemssource backed6 minute read

Giant sword

Giant sword is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2393
Defined attributes
6
TFS loot sources
24
Official loot mentions
0
Source profile
TFS 1.6

Giant sword in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Giant sword, the second story begins with item ID 2393, 1 source definition, and Attack, Defense, Description, Slot Type, and Weapon Type.

Giant sword carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Zoralurk is the clearest configured acquisition lead for Giant sword in this profile, with a base roll of 60.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Giant sword identity and identifiers

Giant sword appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Giant sword source variants
Item ID or rangeArticleVariant attributes
2393aDescription: This sword has been forged by ancient giants.; Weight: 180.00 oz (18000 source units); Defense: 22; Attack: 46; Weapon Type: sword; Slot Type: two-handed

Attributes and mechanical meaning

Giant sword is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Giant sword normalized attributes
AttributeSource valueCoverage
Attack46Defined on 1 source entry
Defense22Defined on 1 source entry
DescriptionThis sword has been forged by ancient giants.Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeswordDefined on 1 source entry
Weight180.00 oz (18000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Giant sword is referenced by 24 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Giant sword monster loot references
MonsterBase chanceMaximum countSource units
Zoralurk60.00%160000/100,000
The False God50.00%150000/100,000
Orshabaal22.22%122222/100,000
Apocalypse12.50%112500/100,000
Bazir12.50%112500/100,000
Freegoiz12.50%112500/100,000
Infernatil12.50%112500/100,000
Verminor12.50%112500/100,000
Ushuriel11.96%111961/100,000
Morgaroth9.09%19091/100,000
Latrivan6.98%16977/100,000
Zugurosh3.00%13000/100,000
Rage Squid2.31%12312/100,000
Demon Outcast2.01%12010/100,000
Demon1.95%11950/100,000
Terrorsleep1.65%11650/100,000
Vexclaw1.37%11373/100,000
Destroyer1.25%11248/100,000
Behemoth0.966%1966/100,000
Hellhound0.827%1827/100,000
Cliff Strider0.660%1660/100,000
Stone Devourer0.570%1570/100,000
Shiversleep0.422%1422/100,000
Askarak Prince0.320%1320/100,000

Progression, use, and comparison

Evaluate Giant sword against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Giant sword into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Giant sword behavior.

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giant swordTFS 1.6Weapons