Bestiary & Monsterssource backed10 minute read

Sight Of Surrender

Sight Of Surrender is a TFS 1.6 creature profile with 28,000 health, 17,000 experience, 3 configured attacks, and 25 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
28,000
Experience
17,000
Speed
340
Race
undead
Attacks
3
Loot entries
25
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Sight Of Surrender encounter

Sight Of Surrender tells its story in pressure and reward: 28,000 health to overcome, 17,000 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 1100 to read before the first pull.

Sight Of Surrender's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Death, Fire, Energy, Ice, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

broken visor has the strongest configured loot roll on Sight Of Surrender's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sight Of Surrender statistics and identity

Sight Of Surrender is defined with 28,000 maximum health, 17,000 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 28,000 hitpoints and 17,000, so differences remain visible instead of being silently merged.

Sight Of Surrender core statistics
StatisticValueInterpretation
Maximum health28,000Configured health pool
Base experience17,000Award before external multipliers
Speed340Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID1012Bestiary or protocol reference when present
Maximum configured attack bound1100Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints28,000Current official profile
Official-library experience17,000Current official profile

Behavior, targeting, and movement

Sight Of Surrender is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Death, Fire, Energy, Ice, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sight Of Surrender behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo

Attack cycle and combat pressure

Sight Of Surrender has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sight Of Surrender configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1100Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds500-8008Area Effect: yellowenergy
Physical20% per 2 seconds0-5001Shoot Effect: largerock

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sight Of Surrender defensive profile
Defense layerValueMeaning
Armor70Base defense profile
Physical40%Resistance
Death10%Resistance
Fire35%Resistance
Energy10%Resistance
Ice30%Resistance
Earth10%Resistance
Holy-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Sight Of Surrender contains 25 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sight Of Surrender loot
ItemItem IDBase chanceMaximum count
broken visor22518100.00%1
platinum coin2152100.00%20
sight of surrender's eye22517100.00%1
ultimate health potion847376.99%5
great mana potion759076.41%5
great spirit potion847275.44%5
blue crystal splinter1841835.10%5
green crystal splinter1841632.75%5
brown crystal splinter1841732.15%5
blue crystal shard1841325.86%3
violet crystal shard1841424.56%3
green crystal shard1841523.84%3
stone skin amulet219714.79%1
crystal mace24455.21%1
might ring21645.19%1
cluster of solace223962.95%2
steel boots26452.51%1
magic plate armor24721.82%1
onyx flail74211.32%1
jade hammer74221.27%1
tower shield25281.27%1
hammer of wrath24440.883%1
crusader helmet24970.800%1
crown legs24880.552%1
string of mending225420.386%1
Sight Of Surrender current official named loot
ItemOfficial evidenceProbability
blue crystal shardsNamed lootNo exact chance published
blue crystal splintersNamed lootNo exact chance published
broken visorsNamed lootNo exact chance published
brown crystal splintersNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
green crystal shardsNamed lootNo exact chance published
green crystal splintersNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
sights of surrender's eyeNamed lootNo exact chance published
stone skin amuletsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
violet crystal shardsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Sight Of Surrender must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Sight Of SurrenderMagicalundead