Equipment & Itemssource backed6 minute read

Blood preservation

Blood preservation is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
12405
Defined attributes
2
TFS loot sources
5
Official loot mentions
0
Source profile
TFS 1.6

Blood preservation in the hands of a player

An item name is only the surface. Beneath Blood preservation sit item ID 12405, a general items classification, and 2 declared attribute families: Description and Weight.

Blood preservation belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

The Pale Count is the clearest configured acquisition lead for Blood preservation in this profile, with a base roll of 50.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Blood preservation identity and identifiers

Blood preservation appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Blood preservation source variants
Item ID or rangeArticleVariant attributes
12405Not specifiedDescription: Someone put a cocktail straw in it.; Weight: 0.80 oz (80 source units)

Attributes and mechanical meaning

Blood preservation is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Blood preservation normalized attributes
AttributeSource valueCoverage
DescriptionSomeone put a cocktail straw in it.Defined on 1 source entry
Weight0.80 oz (80 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Blood preservation is referenced by 5 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Blood preservation monster loot references
MonsterBase chanceMaximum countSource units
The Pale Count50.00%150000/100,000
The Weakened Count5.10%15100/100,000
Vampire5.10%15100/100,000
Vampire Bride4.95%14950/100,000
Vampire Viscount2.93%12930/100,000

Progression, use, and comparison

Evaluate Blood preservation against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Blood preservation into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Blood preservation behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

blood preservationTFS 1.6General items