Bestiary & Monsterssource backed9 minute read

Vampire

Vampire is a TFS 1.6 creature profile with 475 health, 305 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
475
Experience
305
Speed
238
Race
undead
Attacks
3
Loot entries
14
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Vampire encounter

A bestiary number becomes meaningful only when it changes a decision. Vampire brings 475 health, 305 base experience, 3 configured attack entries and a largest raw XML bound of 200, and a flee threshold of 30 health.

Vampire's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Vampire's TFS table at 90.23%, with up to 60 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Vampire statistics and identity

Vampire is defined with 475 maximum health, 305 base experience, and speed 238 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 475 hitpoints and 305, so differences remain visible instead of being silently merged.

Vampire core statistics
StatisticValueInterpretation
Maximum health475Configured health pool
Base experience305Award before external multipliers
Speed238Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID68Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints475Current official profile
Official-library experience305Current official profile

Behavior, targeting, and movement

Vampire is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 30 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Vampire behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth30
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Vampire has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Vampire configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-150Adjacent or script-definedNo extra XML effect attribute
Lifedrain20% per 2 seconds50-2001Area Effect: smallclouds
Speed15% per 2 seconds0-01Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Vampire defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical25%Resistance
Fire-10%Vulnerability
Holy-25%Vulnerability
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Vampire contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Vampire loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined90.23%60
vampire teethScript-defined7.60%1
blood preservationScript-defined5.10%1
Item 274727471.91%1
black pearlScript-defined1.80%1
strong health potionScript-defined1.50%1
katanaScript-defined1.56%1
spike swordScript-defined1.00%1
Item 222922291.00%1
ice rapierScript-defined0.470%1
strange helmetScript-defined0.420%1
bronze amuletScript-defined0.230%1
emerald bangleScript-defined0.210%1
vampire shieldScript-defined0.200%1
Vampire current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Vampire must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

VampireUndeadundead