Bestiary & Monsterssource backed9 minute read

The Weakened Count

The Weakened Count is a TFS 1.6 creature profile with 740 health, 450 experience, 3 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
740
Experience
450
Speed
238
Race
undead
Attacks
3
Loot entries
15
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Weakened Count encounter

The Weakened Count tells its story in pressure and reward: 740 health to overcome, 450 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 190 to read before the first pull.

The Weakened Count's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on The Weakened Count's TFS table at 100.00%, with up to 92 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Weakened Count statistics and identity

The Weakened Count is defined with 740 maximum health, 450 base experience, and speed 238 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Weakened Count core statistics
StatisticValueInterpretation
Maximum health740Configured health pool
Base experience450Award before external multipliers
Speed238Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound190Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Weakened Count is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Weakened Count behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
IsbossYes

Attack cycle and combat pressure

The Weakened Count has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Weakened Count configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-190Adjacent or script-definedNo extra XML effect attribute
Lifedrain20% per 2 seconds0-951Area Effect: smallclouds
Speed15% per 2 seconds0-01Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Weakened Count defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical10%Resistance
Fire-10%Vulnerability
Holy-10%Vulnerability
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity

Complete configured loot table

The Weakened Count contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Weakened Count loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%92
the ring of the countScript-defined100.00%1
vampire teethScript-defined7.60%1
blood preservationScript-defined5.10%1
grave flower27471.91%1
black pearlScript-defined1.80%1
strong health potionScript-defined1.50%1
katanaScript-defined1.56%1
spike swordScript-defined1.00%1
skull22291.00%1
ice rapierScript-defined0.470%1
strange helmetScript-defined0.420%1
bronze amuletScript-defined0.230%1
emerald bangleScript-defined0.210%1
vampire shieldScript-defined0.200%1

Hunting plan and server verification

A safe hunting recommendation for The Weakened Count must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Weakened CountTFS 1.6 monstersundead