Equipment & Itemssource backed6 minute read

Bolt

Bolt is documented as weapons across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
2 across 2 XML definitions
Item ID reference
2543, 24702
Defined attributes
8
TFS loot sources
5
Official loot mentions
4
Source profile
TFS 1.6

Bolt in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Bolt, the second story begins with 2 identifiers beginning with 2543, 2 source definitions, and Ammo Type, Attack, Max Hit Chance, Shoot Type, and Slot Type.

Bolt carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Minotaur Archer is the clearest configured acquisition lead for Bolt in this profile, with a base roll of 90.12% and a maximum stack of 20. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bolt identity and identifiers

Bolt appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bolt source variants
Item ID or rangeArticleVariant attributes
2543aWeight: 0.80 oz (80 source units); Slot Type: ammo; Attack: 30; Weapon Type: ammunition; Ammo Type: bolt; Shoot Type: bolt; Max Hit Chance: 87; Supply: Yes
24702aNo XML attributes on this variant

Attributes and mechanical meaning

Bolt is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bolt normalized attributes
AttributeSource valueCoverage
Ammo TypeboltDefined on 1 source entries
Attack30Defined on 1 source entries
Max Hit Chance87Defined on 1 source entries
Shoot TypeboltDefined on 1 source entries
Slot TypeammoDefined on 1 source entries
SupplyYesDefined on 1 source entries
Weapon TypeammunitionDefined on 1 source entries
Weight0.80 oz (80 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Bolt is referenced by 5 configured TFS monster loot entries and 4 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bolt monster loot references
MonsterBase chanceMaximum countSource units
Minotaur Archer90.12%2090124/100,000
Forest Fury50.57%1550567/100,000
Elder Forest Fury43.84%1543844/100,000
Dwarf Soldier37.81%737815/100,000
Vicious Squire21.68%1021685/100,000
Bolt current official loot mentions
CreatureEvidenceDrop chance
Dwarf SoldierNamed by the official creature libraryNo probability published
Forest FuryNamed by the official creature libraryNo probability published
Minotaur ArcherNamed by the official creature libraryNo probability published
Vicious SquireNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Bolt against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bolt into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bolt behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

boltTFS 1.6Weapons