Bestiary & Monsterssource backed8 minute read

Elder Forest Fury

Elder Forest Fury is a TFS 1.6 creature profile with 670 health, 330 experience, 2 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
670
Experience
330
Speed
240
Race
blood
Attacks
2
Loot entries
12
Bestiary class
Magical
Reference profile
TFS 1.6

Reading the Elder Forest Fury encounter

Before a player meets Elder Forest Fury on the map, the source profile already sketches the encounter: 670 health, 330 experience, 2 configured attack entries and a largest raw XML bound of 100, and a preferred target distance of 3.

Elder Forest Fury's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Death and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Elder Forest Fury's TFS table at 90.71%, with up to 68 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Elder Forest Fury statistics and identity

Elder Forest Fury is defined with 670 maximum health, 330 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Elder Forest Fury core statistics
StatisticValueInterpretation
Maximum health670Configured health pool
Base experience330Award before external multipliers
Speed240Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1157Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Elder Forest Fury is configured as hostile and can enter combat without player initiation. Its target-distance setting is 3, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Death, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Elder Forest Fury behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance3
Staticattack80
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Elder Forest Fury has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Elder Forest Fury configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-53Adjacent or script-definedNo extra XML effect attribute
Physical40% per 1.5 seconds0-1005Shoot Effect: huntingspear; Area Effect: greenshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Elder Forest Fury defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Death40%Resistance
Holy10%Resistance
Fire-5%Vulnerability

Complete configured loot table

Elder Forest Fury contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Elder Forest Fury loot
ItemItem IDBase chanceMaximum count
gold coin214890.71%68
bolt254343.84%15
meat266620.09%1
venison2131218.57%1
piercing bolt736317.06%5
elven hoof2131111.88%1
hunting spear39659.07%2
crossbow24553.46%1
small emerald21493.24%1
raspberry88400.864%3
bullseye potion74430.432%1
terra rod21810.432%1

Hunting plan and server verification

A safe hunting recommendation for Elder Forest Fury must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Elder Forest FuryMagicalblood