Bestiary & Monsterssource backed9 minute read

Dwarf Soldier

Dwarf Soldier is a TFS 1.6 creature profile with 135 health, 70 experience, 2 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
135
Experience
70
Speed
176
Race
blood
Attacks
2
Loot entries
12
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dwarf Soldier encounter

On paper, Dwarf Soldier is 135 health and 70 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 70, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Dwarf Soldier's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Death, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

white mushroom has the strongest configured loot roll on Dwarf Soldier's TFS table at 39.92%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dwarf Soldier statistics and identity

Dwarf Soldier is defined with 135 maximum health, 70 base experience, and speed 176 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 135 hitpoints and 70, so differences remain visible instead of being silently merged.

Dwarf Soldier core statistics
StatisticValueInterpretation
Maximum health135Configured health pool
Base experience70Award before external multipliers
Speed176Engine movement-speed input
RacebloodCorpse and effect classification
Race ID71Bestiary or protocol reference when present
Maximum configured attack bound70Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints135Current official profile
Official-library experience70Current official profile

Behavior, targeting, and movement

Dwarf Soldier is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Death in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dwarf Soldier behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dwarf Soldier has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dwarf Soldier configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-70Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-607Shoot Effect: bolt

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dwarf Soldier defensive profile
Defense layerValueMeaning
Armor9Base defense profile
Earth10%Resistance
Fire-5%Vulnerability
Death-5%Vulnerability
EarthStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published

Complete configured loot table

Dwarf Soldier contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dwarf Soldier loot
ItemItem IDBase chanceMaximum count
white mushroom278739.92%2
bolt254337.81%7
gold coin214828.34%12
soldier helmet248111.82%1
shovel255410.03%1
chain armor24647.53%1
piercing bolt73633.82%3
dwarven shield25253.06%1
crossbow24553.02%1
battle axe23782.48%1
iron ore58800.303%1
axe ring22080.121%1
Dwarf Soldier current official named loot
ItemOfficial evidenceProbability
boltsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
shovelsNamed lootNo exact chance published
soldier helmetsNamed lootNo exact chance published
white mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dwarf Soldier must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dwarf SoldierHumanoidblood