Bestiary & Monsterssource backed9 minute read

Vicious Squire

Vicious Squire is a TFS 1.6 creature profile with 1,000 health, 900 experience, 2 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
900
Speed
210
Race
blood
Attacks
2
Loot entries
15
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Vicious Squire encounter

Vicious Squire tells its story in pressure and reward: 1,000 health to overcome, 900 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 110 to read before the first pull.

Vicious Squire's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Energy, Ice, Fire, Holy, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Vicious Squire's TFS table at 100.00%, with up to 70 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Vicious Squire statistics and identity

Vicious Squire is defined with 1,000 maximum health, 900 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 900, so differences remain visible instead of being silently merged.

Vicious Squire core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience900Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1145Bestiary or protocol reference when present
Maximum configured attack bound110Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience900Current official profile

Behavior, targeting, and movement

Vicious Squire is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Ice, Fire, Holy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Vicious Squire behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Vicious Squire has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Vicious Squire configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-1107Shoot Effect: bolt

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Vicious Squire defensive profile
Defense layerValueMeaning
Armor27Base defense profile
Energy40%Resistance
Ice10%Resistance
Fire30%Resistance
Holy50%Resistance
Earth50%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published

Complete configured loot table

Vicious Squire contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Vicious Squire loot
ItemItem IDBase chanceMaximum count
Item 2455245512.76%1
Item 21482148100.00%70
Item 266126610.743%1
Item 2543254321.68%10
Item 2666266611.77%1
Item 214521452.60%1
Item 214921493.10%1
Item 215021502.97%1
Item 239123910.991%1
Item 238123812.23%1
Item 247724770.619%1
Item 251525150.247%1
Item 247524750.123%1
Item 759175915.58%1
Item 216421640.247%1
Vicious Squire current official named loot
ItemOfficial evidenceProbability
boltsNamed lootNo exact chance published
crossbowsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Vicious Squire must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Vicious SquireHumanblood