At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 2464
- Defined attributes
- 3
- TFS loot sources
- 17
- Official loot mentions
- 3
- Source profile
- TFS 1.6
Chain armor in the hands of a player
An item name is only the surface. Beneath Chain armor sit item ID 2464, a armor classification, and 3 declared attribute families: Armor, Slot Type, and Weight.
Chain armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Barbaria is the clearest configured acquisition lead for Chain armor in this profile, with a base roll of 11.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Chain armor identity and identifiers
Chain armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2464 | a | Weight: 100.00 oz (10000 source units); Armor: 6; Slot Type: body |
Attributes and mechanical meaning
Chain armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Armor | 6 | Defined on 1 source entry |
| Slot Type | body | Defined on 1 source entry |
| Weight | 100.00 oz (10000 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Chain armor is referenced by 17 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Barbaria | 11.00% | 1 | 11000/100,000 |
| Barbarian Bloodwalker | 10.27% | 1 | 10270/100,000 |
| Minotaur | 10.00% | 1 | 10000/100,000 |
| Valkyrie | 10.00% | 1 | 10000/100,000 |
| Lizard Sentinel | 9.19% | 1 | 9189/100,000 |
| Barbarian Brutetamer | 8.90% | 1 | 8900/100,000 |
| Orc Shaman | 8.66% | 1 | 8658/100,000 |
| The Imperor | 7.89% | 1 | 7887/100,000 |
| Dwarf Soldier | 7.53% | 1 | 7525/100,000 |
| Orc Warrior | 7.52% | 1 | 7516/100,000 |
| Xenia | 6.67% | 1 | 6666/100,000 |
| Deepsea Blood Crab | 5.24% | 1 | 5241/100,000 |
| Blood Crab | 5.12% | 1 | 5122/100,000 |
| Quara Mantassin Scout | 4.99% | 1 | 4990/100,000 |
| Pirate Marauder | 3.00% | 1 | 3000/100,000 |
| Minotaur Guard | 2.98% | 1 | 2983/100,000 |
| Orc Berserker | 0.982% | 1 | 982/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Barbarian Bloodwalker | Named by the official creature library | No probability published |
| Minotaur | Named by the official creature library | No probability published |
| Valkyrie | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Chain armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Chain armor into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Chain armor behavior.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
