Equipment & Itemssource backed6 minute read

Chain armor

Chain armor is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
2464
Defined attributes
3
TFS loot sources
17
Official loot mentions
3
Source profile
TFS 1.6

Chain armor in the hands of a player

An item name is only the surface. Beneath Chain armor sit item ID 2464, a armor classification, and 3 declared attribute families: Armor, Slot Type, and Weight.

Chain armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Barbaria is the clearest configured acquisition lead for Chain armor in this profile, with a base roll of 11.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Chain armor identity and identifiers

Chain armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Chain armor source variants
Item ID or rangeArticleVariant attributes
2464aWeight: 100.00 oz (10000 source units); Armor: 6; Slot Type: body

Attributes and mechanical meaning

Chain armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Chain armor normalized attributes
AttributeSource valueCoverage
Armor6Defined on 1 source entry
Slot TypebodyDefined on 1 source entry
Weight100.00 oz (10000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Chain armor is referenced by 17 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Chain armor monster loot references
MonsterBase chanceMaximum countSource units
Barbaria11.00%111000/100,000
Barbarian Bloodwalker10.27%110270/100,000
Minotaur10.00%110000/100,000
Valkyrie10.00%110000/100,000
Lizard Sentinel9.19%19189/100,000
Barbarian Brutetamer8.90%18900/100,000
Orc Shaman8.66%18658/100,000
The Imperor7.89%17887/100,000
Dwarf Soldier7.53%17525/100,000
Orc Warrior7.52%17516/100,000
Xenia6.67%16666/100,000
Deepsea Blood Crab5.24%15241/100,000
Blood Crab5.12%15122/100,000
Quara Mantassin Scout4.99%14990/100,000
Pirate Marauder3.00%13000/100,000
Minotaur Guard2.98%12983/100,000
Orc Berserker0.982%1982/100,000
Chain armor current official loot mentions
CreatureEvidenceDrop chance
Barbarian BloodwalkerNamed by the official creature libraryNo probability published
MinotaurNamed by the official creature libraryNo probability published
ValkyrieNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Chain armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Chain armor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Chain armor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

chain armorTFS 1.6Armor