Bestiary & Monsterssource backed9 minute read

Orc Shaman

Orc Shaman is a TFS 1.6 creature profile with 115 health, 110 experience, 3 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
115
Experience
110
Speed
140
Race
blood
Attacks
3
Loot entries
11
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orc Shaman encounter

Before a player meets Orc Shaman on the map, the source profile already sketches the encounter: 115 health, 110 experience, 3 configured attack entries and a largest raw XML bound of 45, and a preferred target distance of 4.

Orc Shaman's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Orc Shaman's TFS table at 89.75%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orc Shaman statistics and identity

Orc Shaman is defined with 115 maximum health, 110 base experience, and speed 140 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 115 hitpoints and 110, so differences remain visible instead of being silently merged.

Orc Shaman core statistics
StatisticValueInterpretation
Maximum health115Configured health pool
Base experience110Award before external multipliers
Speed140Engine movement-speed input
RacebloodCorpse and effect classification
Race ID6Bestiary or protocol reference when present
Maximum configured attack bound45Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints115Current official profile
Official-library experience110Current official profile

Behavior, targeting, and movement

Orc Shaman is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 15 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orc Shaman behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Targetdistance4
Staticattack90
Runonhealth15
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Orc Shaman summon rules
SummonChanceIntervalLimit
Snake20%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Orc Shaman has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orc Shaman configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-15Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds20-357Shoot Effect: energyball
Fire5% per 2 seconds5-457Shoot Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orc Shaman defensive profile
Defense layerValueMeaning
Armor8Base defense profile
Energy50%Resistance
Holy10%Resistance
Earth-10%Vulnerability
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Orc Shaman contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orc Shaman loot
ItemItem IDBase chanceMaximum count
gold coin214889.75%5
corncob268610.88%2
broken shamanic staff1240810.16%1
chain armor24648.66%1
shamanic hood124347.51%1
spear23895.17%1
orc leather124353.79%1
heavy old tome266422.40%1
orc tooth111132.18%1
wand of decay21880.966%1
book (grey)19580.465%1
Orc Shaman current official named loot
ItemOfficial evidenceProbability
broken shamanic staffsNamed lootNo exact chance published
corncobsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orc Shaman must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Orc ShamanHumanoidblood