Bestiary & Monsterssource backed9 minute read

Xenia

Xenia is a TFS 1.6 creature profile with 200 health, 255 experience, 2 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
200
Experience
255
Speed
176
Race
blood
Attacks
2
Loot entries
13
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Xenia encounter

Before a player meets Xenia on the map, the source profile already sketches the encounter: 200 health, 255 experience, 2 configured attack entries and a largest raw XML bound of 50, and a flee threshold of 10 health.

Xenia's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death and Physical, while Ice, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Xenia's TFS table at 100.00%, with up to 45 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Xenia statistics and identity

Xenia is defined with 200 maximum health, 255 base experience, and speed 176 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Xenia core statistics
StatisticValueInterpretation
Maximum health200Configured health pool
Base experience255Award before external multipliers
Speed176Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound50Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Xenia is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 10 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Death, Physical in this profile. Positive element modifiers reduce incoming Ice, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Xenia behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth10
IsbossYes

Attack cycle and combat pressure

Xenia has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Xenia configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-50Adjacent or script-definedNo extra XML effect attribute
Physical15% per 1 seconds28-427Shoot Effect: spear

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Xenia defensive profile
Defense layerValueMeaning
Armor12Base defense profile
Ice10%Resistance
Fire10%Resistance
Holy7%Resistance
Death-7%Vulnerability
Physical-6%Vulnerability

Complete configured loot table

Xenia contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Xenia loot
ItemItem IDBase chanceMaximum count
crystal necklaceScript-defined2.50%1
small diamondScript-defined2.50%2
small rubyScript-defined2.50%2
gold coinScript-defined100.00%45
protection amuletScript-defined1.00%1
double axeScript-defined3.33%1
macheteScript-defined10.00%1
chain helmetScript-defined5.00%1
plate armorScript-defined1.33%1
chain armorScript-defined6.67%1
meatScript-defined20.00%3
red appleScript-defined10.00%4
wormScript-defined50.00%10

Hunting plan and server verification

A safe hunting recommendation for Xenia must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

XeniaTFS 1.6 monstersblood