Equipment & Itemssource backed6 minute read

Dark lord's cape

Dark lord's cape is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
8865
Defined attributes
6
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Dark lord's cape in the hands of a player

An item name is only the surface. Beneath Dark lord's cape sit item ID 8865, a armor classification, and 6 declared attribute families: Absorb Percent Death, Absorb Percent Holy, Armor, Description, and Slot Type.

Dark lord's cape sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Morgaroth is the clearest configured acquisition lead for Dark lord's cape in this profile, with a base roll of 22.73% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Dark lord's cape identity and identifiers

Dark lord's cape appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dark lord's cape source variants
Item ID or rangeArticleVariant attributes
8865aDescription: There is a dark aura surrounding it.; Weight: 29.00 oz (2900 source units); Armor: 11; Absorb Percent Death: 8; Absorb Percent Holy: -8; Slot Type: body

Attributes and mechanical meaning

Dark lord's cape is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dark lord's cape normalized attributes
AttributeSource valueCoverage
Absorb Percent Death8Defined on 1 source entry
Absorb Percent Holy-8Defined on 1 source entry
Armor11Defined on 1 source entry
DescriptionThere is a dark aura surrounding it.Defined on 1 source entry
Slot TypebodyDefined on 1 source entry
Weight29.00 oz (2900 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Dark lord's cape is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Dark lord's cape monster loot references
MonsterBase chanceMaximum countSource units
Morgaroth22.73%122727/100,000

Progression, use, and comparison

Evaluate Dark lord's cape against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dark lord's cape into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dark lord's cape behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dark lord's capeTFS 1.6Armor