Equipment & Itemssource backed6 minute read

Dark helmet

Dark helmet is documented as armor across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
2 across 2 XML definitions
Item ID reference
2490, 27191
Defined attributes
3
TFS loot sources
11
Official loot mentions
0
Source profile
TFS 1.6

Dark helmet in the hands of a player

The useful question about Dark helmet is not merely "what is its ID?" The registry answers with 2 identifiers beginning with 2490, then adds Armor, Slot Type, and Weight and a armor role that still depends on the deployed ruleset.

Dark helmet sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Warlord Ruzad is the clearest configured acquisition lead for Dark helmet in this profile, with a base roll of 12.50% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Dark helmet identity and identifiers

Dark helmet appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dark helmet source variants
Item ID or rangeArticleVariant attributes
2490aWeight: 46.00 oz (4600 source units); Armor: 6; Slot Type: head
27191aNo XML attributes on this variant

Attributes and mechanical meaning

Dark helmet is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dark helmet normalized attributes
AttributeSource valueCoverage
Armor6Defined on 1 source entries
Slot TypeheadDefined on 1 source entries
Weight46.00 oz (4600 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Dark helmet is referenced by 11 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Dark helmet monster loot references
MonsterBase chanceMaximum countSource units
Warlord Ruzad12.50%112500/100,000
Black Knight2.42%12424/100,000
Undead Elite Gladiator1.53%11535/100,000
Undead Gladiator1.40%11395/100,000
Orc Warlord1.28%11285/100,000
Cyclops0.234%1234/100,000
The Old Whopper0.200%1200/100,000
Cyclops Smith0.199%1199/100,000
Cyclops Drone0.198%1198/100,000
Frost Giantess0.172%1172/100,000
Frost Giant0.169%1169/100,000

Progression, use, and comparison

Evaluate Dark helmet against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dark helmet into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dark helmet behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dark helmetTFS 1.6Armor