Equipment & Itemssource backed6 minute read

Dark armor

Dark armor is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
2489
Defined attributes
3
TFS loot sources
8
Official loot mentions
3
Source profile
TFS 1.6

Dark armor in the hands of a player

Dark armor may occupy a single square in a backpack, but its source identity is wider: item ID 2489, 1 XML definition, and 3 declared attribute families.

Dark armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Stonecracker is the clearest configured acquisition lead for Dark armor in this profile, with a base roll of 14.29% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Dark armor identity and identifiers

Dark armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dark armor source variants
Item ID or rangeArticleVariant attributes
2489aWeight: 120.00 oz (12000 source units); Armor: 10; Slot Type: body

Attributes and mechanical meaning

Dark armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dark armor normalized attributes
AttributeSource valueCoverage
Armor10Defined on 1 source entry
Slot TypebodyDefined on 1 source entry
Weight120.00 oz (12000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Dark armor is referenced by 8 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Dark armor monster loot references
MonsterBase chanceMaximum countSource units
Stonecracker14.29%114286/100,000
Destroyer5.95%15947/100,000
Haunted Dragon4.55%14551/100,000
Behemoth4.17%14174/100,000
Arthom The Hunter3.23%13226/100,000
Black Knight2.02%12020/100,000
Pirate Corsair1.87%11874/100,000
Gargoyle0.300%1300/100,000
Dark armor current official loot mentions
CreatureEvidenceDrop chance
Ghastly DragonNamed by the official creature libraryNo probability published
Spiky CarnivorNamed by the official creature libraryNo probability published
WerelionNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Dark armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dark armor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dark armor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dark armorTFS 1.6Armor